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modeling interiors


thirteen
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I was just wondering what method is best for modeling interiors. Do you keep the walls, floor, and ceiling separate to make it easier to texture? Or do you keep it all as one piece and unwrap it that way? Is there a right or wrong way? I use 3ds Max, by the way.

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I use whichever method is the quickest and looks the most realistic, if someone else has done the modeling. If I model it myself, I use quads and no boolean cuts. Some types of tecture/materials insist on UVmapping first. Some procedural texturing can be done without UVmapping.

 

The more detailed a wall (drywall not allowed for instance), the more time it will take obviously.

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