thirteen Posted October 3, 2008 Share Posted October 3, 2008 I was just wondering what method is best for modeling interiors. Do you keep the walls, floor, and ceiling separate to make it easier to texture? Or do you keep it all as one piece and unwrap it that way? Is there a right or wrong way? I use 3ds Max, by the way. Link to comment Share on other sites More sharing options...
Elbereth Posted October 3, 2008 Share Posted October 3, 2008 I think there are many ways to do it. Seems to me, more useful path is to model walls, floor and ceiling separately, because you can change and correct textures easily. What way do you use to create walls? Link to comment Share on other sites More sharing options...
chiquito Posted October 3, 2008 Share Posted October 3, 2008 I use polymodeling. I use matid for textures, either with uvwunwrap or with editmesh wrapping Link to comment Share on other sites More sharing options...
Shonner Posted October 4, 2008 Share Posted October 4, 2008 I use whichever method is the quickest and looks the most realistic, if someone else has done the modeling. If I model it myself, I use quads and no boolean cuts. Some types of tecture/materials insist on UVmapping first. Some procedural texturing can be done without UVmapping. The more detailed a wall (drywall not allowed for instance), the more time it will take obviously. Link to comment Share on other sites More sharing options...
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