yunusozmen Posted October 4, 2008 Share Posted October 4, 2008 Hi all, I'm using mental ray daylight and I was happy with my still results. So I rendered the whole camera animation for days and played it . My ceiling shadows where changing and flickering in every fame. I didn't use the 'reuse geometry or final gather map' because I had problems with them before. I don't know how I'm going to explain this to my client. I would really appreciate if someone could help me . Cheers, Yunus Link to comment Share on other sites More sharing options...
MrCAD Posted October 4, 2008 Share Posted October 4, 2008 I came across the same problem before and this found this nice explanation http://3dsmaxrendering.blogspot.com/2008/04/why-does-my-animation-flicker_02.html but well it uses FG with daylight hope it helps you Meher Link to comment Share on other sites More sharing options...
yunusozmen Posted October 4, 2008 Author Share Posted October 4, 2008 Thanks, I didn't render the whole thing yet but do I get the point. Link to comment Share on other sites More sharing options...
TenjinVisual Posted October 4, 2008 Share Posted October 4, 2008 Reusing the FGmap, higher accuracy, smoothing and sampling quality is the solutions Link to comment Share on other sites More sharing options...
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