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Max 5 Reflectance and Transmittance Display


richymcp
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I don't know if anyone out there can help me but I've just up-graded to Max 5 and I'm getting a little cheesed off with the fact that I can't get the 'Reflectance and Transmittance Display' inside the material editor to work?

 

I've used Viz in the past and the display changes when you adjust your diffuse channel helping you work out how much light energy your material is going to reflect and transmit. For some reason in Max 5 although I can see the display it's permanently set to 100% regardless of what I do?

 

Any ideas, am I missing a trick?

 

Thanks

 

Richard

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Well that’s just great!!! So how are you supposed to make a physically correct model when you can't work out if you're materials are within sensible reflectance and transmittance limits?

 

Come on Discreet this sucks, you're selling this product saying you can produce physically accurate renderings when in fact you can't? I'm going to Final Render ot Brazil, that's it. Another Max release full of bugs, who does you’re beta testing school children?

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Well that’s just great!!! So how are you supposed to make a physically correct model when you can't work out if you're materials are within sensible reflectance and transmittance limits?

Come on Discreet this sucks, you're selling this product saying you can produce physically accurate renderings when in fact you can't?

you don't need the stupid pseudo physically correct reflectance values toolbar to produce good looking pics. use your eyes.

 

I'm going to Final Render ot Brazil, that's it.
haha, good luck. especially with final render.

 

Another Max release full of bugs, who does you’re beta testing school children?
you don't use much software, do you? max 5 is a pretty good x.0 release. stay away from x.0 software, or from computers in general, if you can't accept small bugs.
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Originally posted by richymcp:

Well that’s just great!!! So how are you supposed to make a physically correct model when you can't work out if you're materials are within sensible reflectance and transmittance limits?

 

Come on Discreet this sucks, you're selling this product saying you can produce physically accurate renderings when in fact you can't? I'm going to Final Render ot Brazil, that's it. Another Max release full of bugs, who does you’re beta testing school children?

I'm sorry about that. If I had a fix for it I would tell you. I can tell you to compute the value based on the V value of the color, where V = 255 will mean 100%.

 

As for bugs, please report the "full of bugs" you're aware of. Only if we have people reporting them we can investigate workarounds and implement bugfixes.

 

As for going towards Brazil or FR, neither implement Photometric Lights, Inverse Square Decay for bounced light, Exposure Control, Pseudo Color Exposure Control, Lighting Analysis, etc.

 

Alexander

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Thanks for the advice Andrew you’re a gentleman.

 

As for the other twat, I don’t know much about software? Well I’ve been working in CAD and visualisation for nearly 17 years. I started off working on a system called RUCAPS back in 1986 when Computer Aided Design was still in its infancy, hey you were probably still in nappies. I’ve used everything from early versions of Stratavision and Form Z on the Macintosh to Sonata and Reflex on SG’s. I’ve been using Max since version 2.5 as well as Lightscape for the last few years so buddy don’t tell me I don’t know software because I do. Oh and by the way I think Max is a very solid product generally I use it everyday and I’d recommend it to anyone but that doesn’t mean that I’m going sit here and kiss Discreet’s butt and not criticise them when features in the new release don’t work.

 

I’m not interested in something looking ‘good’, I can do good already, I can fake my radiosity with the best of them. I want to produce an image that is accurate and I mean in terms of a lighting design, that’s what my clients want and that’s what Max 5 says it can do. Well it can’t, because to do that you need to know how much light a material is absorbing and reflecting; it’s that simple, you just can’t guess that. If you’ve used Viz or Lightscape you’d know that, the feature described that’s not working works perfectly well in Viz and is an integral part in producing an accurate photometric image.

 

All I can say is you obviously no nothing about GI so I suggest you actually read up on the subject before making stupid comments; go to Yahoo groups or something and do us all a favour.

 

Richard

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