Macca23 Posted October 7, 2008 Share Posted October 7, 2008 Hi, I wasnt sure which section to post this in, as it doesnt let me post in the technical section. Im creating a bathroom scene and i want to have frosted glass on the window. Does anyone know any good ways to do this? Cheers Link to comment Share on other sites More sharing options...
MrCAD Posted October 7, 2008 Share Posted October 7, 2008 Which rendering engine do you use ? Meher Link to comment Share on other sites More sharing options...
Macca23 Posted October 7, 2008 Author Share Posted October 7, 2008 Im using 3ds max 9 and rendering using vray. Link to comment Share on other sites More sharing options...
MrCAD Posted October 7, 2008 Share Posted October 7, 2008 Well download this script and put it your toolbar..its got frosted glass preset for vray http://www.siger.lt/index.php?option=com_content&task=view&id=20&Itemid=38&lang=en Meher Link to comment Share on other sites More sharing options...
BrianKitts Posted October 7, 2008 Share Posted October 7, 2008 Scroll down the following page to where it has the tutorial for acid glass. This is by far the best frosting of glass I've ever used. I'll warn you though it doesn't exactly go easy on the render times. http://www.alzhem.com/sub1/tutorials.htm There's a handful of other useful materials on there as well. Link to comment Share on other sites More sharing options...
JonasEm Posted October 7, 2008 Share Posted October 7, 2008 Glossiness in refraction. Or http://www.vray-materials.de/all_materials.php?q=frosted+glass&Submit=Search Link to comment Share on other sites More sharing options...
Andres del Castillo Posted October 7, 2008 Share Posted October 7, 2008 Use the glossiness level in "Reflection" (Vray material). For more detail increase the subdivs. This reduces the noise. Good luck Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted October 7, 2008 Share Posted October 7, 2008 Don't be afraid to render your frosted glass in a separate pass, or depending on your needs, render a mask, and create it in Photoshop. Link to comment Share on other sites More sharing options...
bijoy Posted October 8, 2008 Share Posted October 8, 2008 uhhh...i think a smoke or noise material in the bump map would be more than enough. just adjust the size of the smoke/noise material and it should do the trick. if u want something specific you can use an alpha/greyscale map in the bump slot as well. then just adjust the refraction or the level of bump you want to get the desired 'clarity' for the glass. hope this helps. Link to comment Share on other sites More sharing options...
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