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Creating frosted glass?


Macca23
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uhhh...i think a smoke or noise material in the bump map would be more than enough. just adjust the size of the smoke/noise material and it should do the trick. if u want something specific you can use an alpha/greyscale map in the bump slot as well. then just adjust the refraction or the level of bump you want to get the desired 'clarity' for the glass. hope this helps.

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