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camera correction>animation


carlitos
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It is in the box beside the render icon, where normally reads "view".

Mostly, blowup render is used to render a small area of the viewport with the size listed in the render window. The trik is that you can slide the box that defines the area outside the limits of the viewport, so that, depending on the size of the building, you can render the animation with the targuet at the same height of the camera.

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I can tell you that in max 5.1, animating the camera correct modifier does work, with reflections...

 

here's the proof:

http://www.jm3d.com/rashid/rashid.mov

 

You have to be careful about too much variation too fast... it can look pretty strange :)

 

Also, I came accross a bug while doing that animation... the modifier doesn't seem to work when the camera itself is hidden in the scene or by category. strange.

 

-john manning

 

[ September 03, 2003, 03:35 PM: Message edited by: recon ]

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