carlitos Posted September 3, 2003 Share Posted September 3, 2003 have any of you tried producing and animation with camera correction? It seems that the camera correction modeifer is not animatiable. can someone confirm this? Link to comment Share on other sites More sharing options...
Victor Erthal Posted September 3, 2003 Share Posted September 3, 2003 i have never tested it with animation. What i know is that if you are using raytraced reflections, the camera correction does not afect it, so that the reflections will all look wrong. Link to comment Share on other sites More sharing options...
abicalho Posted September 3, 2003 Share Posted September 3, 2003 Victor, This is not true. Raytraced corrections work fine with the Camera Correction Modifier in MAX 5.1 and VIZ 4 SP 2. 3rd party renderers may have problems with them, and you should then log a bug with them. Alexander Link to comment Share on other sites More sharing options...
Victor Erthal Posted September 3, 2003 Share Posted September 3, 2003 Well, that might be a problem. When i tested it, the camera correction didnt work with the reflectons at all, but it was some time ago. I guess by that time i didnt have any sp installed on my old viz yet. ill try in max 5.1 and see if it works. Link to comment Share on other sites More sharing options...
Victor Erthal Posted September 3, 2003 Share Posted September 3, 2003 Just did a test, it seems to work with raytrace, but looks like it cant be animated, try using blowup render. Link to comment Share on other sites More sharing options...
carlitos Posted September 3, 2003 Author Share Posted September 3, 2003 is blow up render a viz 4 option or just for max? Link to comment Share on other sites More sharing options...
Victor Erthal Posted September 3, 2003 Share Posted September 3, 2003 It is in the box beside the render icon, where normally reads "view". Mostly, blowup render is used to render a small area of the viewport with the size listed in the render window. The trik is that you can slide the box that defines the area outside the limits of the viewport, so that, depending on the size of the building, you can render the animation with the targuet at the same height of the camera. Link to comment Share on other sites More sharing options...
recon Posted September 3, 2003 Share Posted September 3, 2003 I can tell you that in max 5.1, animating the camera correct modifier does work, with reflections... here's the proof: http://www.jm3d.com/rashid/rashid.mov You have to be careful about too much variation too fast... it can look pretty strange Also, I came accross a bug while doing that animation... the modifier doesn't seem to work when the camera itself is hidden in the scene or by category. strange. -john manning [ September 03, 2003, 03:35 PM: Message edited by: recon ] Link to comment Share on other sites More sharing options...
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