quizzy Posted April 18, 2003 Share Posted April 18, 2003 Hi, Any of you familiar with exporting to DirectX .X file in MAX4 /MAX5 ? I keep getting these application errors... After 20 percent you get a little menu, if I press "OK" the application error occurs.. I've collapsed all stacks ofcourse, removed all lights and camera's. I really need to get this to work.. Link to comment Share on other sites More sharing options...
jucaro Posted April 18, 2003 Share Posted April 18, 2003 what directX exporter plugin are you using? Link to comment Share on other sites More sharing options...
quizzy Posted April 18, 2003 Author Share Posted April 18, 2003 the one from quest3d, but this is a fixed version of the ones freely downloadable from maxplugins.de and none of them work Link to comment Share on other sites More sharing options...
VintageTone Posted April 19, 2003 Share Posted April 19, 2003 I have started to think OpenGL will be easier, as I have working code samples that can import .3DS files. Does anyone have samples for DirectX, and a pipline/workflow for integrating Max scenes or objects with a Direct3D application? Link to comment Share on other sites More sharing options...
jucaro Posted April 19, 2003 Share Posted April 19, 2003 Game developers are mostly the heavy users of DirectX .X files.The SPARKS website may have answers to you questions regarding max+directX pipeline and workflow integrations. NVIDIA and ATI may have something for you too. http://developer.nvidia.com/view.asp http://www.ati.com/developer/ Link to comment Share on other sites More sharing options...
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