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I Love Sketch!!! You WILL love this...


shaneis
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Imagine taking you Cintiq, sketching out a new armchair, drapery, curvilinear floorplans, in front of a client in concepting meetings, then being able to loft and extrude then provide an organic 3D model for them to review, all in around 5 - 15 minutes.

 

Industrial/ automotive designers would love it (they work in NURBS anyway), so would character artists.

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Imagine taking you Cintiq, sketching out a new armchair, drapery, curvilinear floorplans, in front of a client in concepting meetings, then being able to loft and extrude then provide an organic 3D model for them to review, all in around 5 - 15 minutes.

 

Sounds like a nightmare to me. I could imagine spending hours with a group of clients "No I don't like that chair." "Can you make the screen another color?" "Our prospective clients hate furniture like that", "Are you using rgb colors"?

 

Anyway the program looks great.

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Sounds like a nightmare to me. I could imagine spending hours with a group of clients "No I don't like that chair." "Can you make the screen another color?" "Our prospective clients hate furniture like that", "Are you using rgb colors"?

 

Anyway the program looks great.

 

Maybe $150+ per hour for concepting would fix that ;)

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Imagine taking you Cintiq, sketching out a new armchair, drapery, curvilinear floorplans, in front of a client in concepting meetings, then being able to loft and extrude then provide an organic 3D model for them to review, all in around 5 - 15 minutes.

 

Industrial/ automotive designers would love it (they work in NURBS anyway), so would character artists.

 

Yeah probably, but how is it with importing to your 3D app? Control of triangulation, mesh density, illiterations?

 

I wouldnt want to sketch the model, get it approved by the client, and then have to model it in my 3D app all over from the beginning to get to that sketch, and model further. Just seems like spending more time than is necessary.

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