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vrayphysical camera returns black when motion blur is on


nelpiper
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I am having this EXACT same problem. Everything renders fine, until checking motion blur on the physicalcam, then it's just a black image that renders really fast. Has anybody found a solution? Is it something with the geometry or materials possibly?

 

One thing to note is that motion blur works when done with a standard max camera using the motion blur setting in the vray render settings box.

Edited by J_Walker
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Are all of you above guys using particles when experiencing this problem?

Ive heard there is an issue with Vray and particles ad MB. In particular, if the number of particles changes from frame to frame. Or is it number of vertices, I cant remember. Whichever, it has to remain constant. Something to do with vertices ID numbers.

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Are all of you above guys using particles when experiencing this problem?

Ive heard there is an issue with Vray and particles ad MB. In particular, if the number of particles changes from frame to frame. Or is it number of vertices, I cant remember. Whichever, it has to remain constant. Something to do with vertices ID numbers.

 

No, no particles here. In fact, I can take a blank/fresh scene, add a box primitive, create a basic animation of it moving across the screen, use default lights, and it still renders black when ticking motion blur on the camera. It doesn't seem to have anything to do with the scene.

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I was running into this problem last night when working on the winter scene tutorial they posted here. I ended up leaving motion blur unchecked in the rendering dialog box and on the vray physical camera. I added motion blur in the effects settings. I also could not use the v-ray frame buffer. it was really frustrating but it finally worked. This was using particles also. maybe try this?

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