Brute Guy Posted October 15, 2008 Share Posted October 15, 2008 Hello all, I am having some problems achieving a rich gold in one of my renders. I am trying to mimic the effect on the picture 'A' where dispite the object being placed on a white reflective floor, it reflects the floor as a dark floor; getting darker as it fades away. My attempt using hdri lighting 'B' and a gold taken from vray materials just reflects the floor almost as it is and doesn't look that convincing. I presume as I am using a hdri to light up the scene, that the reflections will appear bright as the whole scene is lit up. I was thinking about just having a dark scene then placing a vray light above the sphere, and in doing so, it may make the reflection show more of the fading of the light on the floor? Does anybody have any ideas of how I can achieve this? Thanks in advance Marc Link to comment Share on other sites More sharing options...
bijoy Posted October 16, 2008 Share Posted October 16, 2008 i think u might need a 'falloff' map in ure reflection slot. heres a site u can go to check out some ways of doing HDRI studio lighting. http://www.aversis.be/tutorials/vray/index.htm Link to comment Share on other sites More sharing options...
shaneis Posted October 16, 2008 Share Posted October 16, 2008 I guess the quickest and easiest way would be to render two passes and comp them. Pass #1: Render objects with HDRi and dark floor, Pass #2: render white floor, shadows, ambient occlusion with objects masked. There's a couple of ways yu could do this, but that's the principle at least. Link to comment Share on other sites More sharing options...
Brute Guy Posted October 20, 2008 Author Share Posted October 20, 2008 Thanks fro getting back to me, sorry its taken me 4 days to respond, but I managed to sort it out in the end with some falloff action. Ta Marc Link to comment Share on other sites More sharing options...
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