Sketchrender Posted October 16, 2008 Share Posted October 16, 2008 Suggestions of how to model this please. I have tried but to not great success. Many thanks phil Link to comment Share on other sites More sharing options...
lecameleon Posted October 16, 2008 Share Posted October 16, 2008 mesh modeling... model it as mesh.. then clone the mesh... on one mesh use the lattice modifier and the copy, texture it as glass... should work out Link to comment Share on other sites More sharing options...
baba147 Posted October 16, 2008 Share Posted October 16, 2008 if you are using 3ds max, try creating a geo-sphere object and manipulate its vertices (may be using soft-selection) to make this thing. geoshpere is available in create rollout. Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted October 24, 2008 Share Posted October 24, 2008 mesh modeling... model it as mesh.. then clone the mesh... on one mesh use the lattice modifier and the copy, texture it as glass... should work out What do you think about just starting from single plane with Edit poly on it and than just move the vertexes up to get the right shape? After that just copu to 2 pieces one with lattice and second with glass planes? Shell mod... Link to comment Share on other sites More sharing options...
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