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Vertical Garden


Conor Clancy
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Anybody got any tips? Some advice is needed.

 

 

What a cool challenge!

 

I don't know what you have to work with besides Max, but I would use V-Ray proxies, Onyx trees, Advanced Painter and Forest Pro 3. If your camera is going to get close-up, I would only use geometry.

 

The first thing I would do is place an image of the garden onto a plane and create spline boundaries of the various plant arrangements. Once you have those you can use Forest Pro 3 to distribute proxies of the plants to their respective areas. Advanced Painter can be used to strategically fill in corner areas that become problematic for FP to fill.

 

If you don't have FP3, you might try using the Max Scatter command or a Particle System. The only problem is, I don't think either of those approaches will distribute proxies, so the render times will be a problem.

 

I recently posted this image in the Finished Work forum using the tools and approach above:

 

http://www.cgarchitect.com/vb/32883-getting-back-nature.html

 

Let me know how you decide to tackle this. I will be very interested in seeing your progress and results...

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Hey guys Thanks for the advice. I'm working with Vray and yes I was thinking that a mixture of Vray proxies and forest pro is the way to go. I don't have Advanced Painter, so I don't really know what that is (name is quite descriptive though).

 

I'm not actually going for something exactly like the image I posted, something a bit more random and slightly more transparent. There are going to be horizontal planters and vertical creeper lines, so there will be a lot of hanging and climbing plants, not necessarily a walled garden as viewed in that link.

 

Vue... Hmmm I'll have to investigate that. I used this briefly a few years ago, I'll have to look at the functionality for foliage.

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that looks promising...

 

Advanced Painter is a free Max script that operates like a plug-in.

 

http://www.scriptspot.com/3ds-max/advanced-painter

 

AP allows you to select an object to be your "canvas" and another object/proxy to be the "paint". It will let you specify a range of scale and orientation for each entity it places on a surface.

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