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working with topo lines


tecton3d
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I am dealing with a GIS drawing and it's driving me crazy. The drawing is great except for the fact that the topo lines do not continue when they intersect a building/road/etc. they split, then make it a pain in the ass to go back and manually rejoin (Close) the splines into a continuous spline that would render a more accurate topo drawing and resulting 3d model...

 

is there a lisp script that will automatically connect the topo lines, respectively, at each real-world Z value...? if so, it would make our lives much easier.

 

a taste of the madness:

acad_fingtopos.jpg

 

working with acad arch 2009

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Wow that is a crappy topo. Sorry. I guess thats right about the time you have your intern take care of it. Unless you are the intern, then, get your Monster energy drink and have fun.

 

There are probably better solutions than that though. But if not, bill for it.

 

i am an intern, nonetheless, the fact that I'm sitting RIGHT HERE on a saturday night should indicate who will solve this topo issue;) I guess the funny thing is that this is actually self-imposed via an urban design competition... oh what we do to ourselves.

 

time to crank up the mastodon ... now where's my monster (er, guiness) :D

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alright, I found a lisp routine that does not clean up the lines but makes a mesh of said topo lines within autocad.

 

http://www.accustudio.com/data/marketplace/free/lv.lsp

 

doesn't generate the most dense mesh (up to x=199 & y=199) but is worth a look... plus, the mesh that is generated looks killer (quads) and will export well in vector format for manipulation in illustrator ;)

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this is no help at all, but good luck with that.

 

i remember a story similar to this however. a guy i used to work with had to create a physical model of a site with the contours in the middle missing because of the same issue.

 

he built the model in two parts and left a gap.....we called it the 'jinmai gap' after him.

 

it was pretty funny to look at - maybe an option ?

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