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problem with glass renderings


nodar1978
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hello guys

client usking me to do for shop interior lighting which i attached here, glass perpex, tubes with some kind of lightings. could you tell me how to do it easy? it has to be on all wall, so its too much objects, should i use proxy? and which materials? his too much diffcult client, and his asking lots of new changes every time. please help me to finish this project.

or if there are any one who wishes to help me in settings of vray, I can mail you the scane and just help me to do it pls.

thanks in advance

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I think the first image of your shop looks fine. It just needs some feature lighting. I would get some bright spot lights highlighting the displays.. that would give contrast etc..

 

generally the rest of the lighting in a shop isnt supposed to be too dramatic, other than the areas they want to draw attention too. it should generally be fairly uniform, apart from the highlighted bits.

 

And those women that have been stuck down like bits of card...... Need I say anymore....;)

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yes abaut the girls, do you know where can i get good models for people, espesioally sexy girls ;) , they need some women in shop, and i dont know what to do with lightings, i use lots of lighting and it getting not realistic, and also vray lights when they are too high then render is not good, i have some of them about 40 or 30, maybe this is a rison why they don't looks nice?can you help me in vray settings pls.

P.S. and people, i've never seen very relistic montage for people in 3d, can you help me in this as well please?

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If I were setting up a scene like that, I would start off with just some GI at first. Get the levels looking right there.

 

Then gradually add in some vray lights. If its for general light, dont go adding a dozen vray lights in, if you can get away with adding in say one big vray plane.

 

Once the general lighting looks ok, then start to add in your highlight lighting, just a few to give you some dramatic looking areas.

 

40 odd lights is gonna really slow your scene down, so if you can reduce this, then all the better.

 

IR map and Lightcache are good starters, LC using screen, and about 1000 samples, 0.02 as the size.

 

Some people on here would disagree, but, a couple of well placed 3D models of people can go a long way. You need to think about there pose and position etc.. AXYZ or Got3D have some good examples, or put them in post production.

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I would start off with a couple of well placed 3D models of people can go a long way. You need to think about there pose and position etc.. QUOTE]

 

Try to keep them mid ground to back of the scene and watch out for the deformed face look you get with the 3d models

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I would start off with a couple of well placed 3D models of people can go a long way. You need to think about there pose and position etc.. QUOTE]

 

Try to keep them mid ground to back of the scene and watch out for the deformed face look you get with the 3d models

 

Agreed....;)

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