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Home Interior (Mental Ray)


joevallard
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This is the interior of the house I'm living in, try to learn about global illumination. Those are the settings that I used, probably not perfect but came out with okay results. One question i have is, if you take a look at the last picture all the other rooms are blacked out. Is there anyway i could get these light up too?

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But dont let this limit you in how they can be implemented. Portal lights are area lights on steroids and as such can be used are area lights.

 

The roof can be a single plane bith "Backface cull" on and the normals pointed into the room.

 

As to the Photon Radius, may I suggest you re-read the manual, this has nothing to do with the size of the room, but rather the size of the area a photon must sample. Too big and detail is lost, too small and 1000000000000000......'s of photons are needed.

 

jhv

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Question, what type of lights are you using? If not a daylight system try it.

 

Try this

 

GI

 

Drop the Photon multiplier back to 1, Play with you exposure control to brighten the scene rather than using the multiplier.

Increase the Max Trace Depth to 20

Turn on "All objects Generate ... GI"

 

Final Gather

 

Set the Diffuse bounces back to 0, when using GI, Final Gather only needs the first bounce and any more are discarded at render time. FG is used to "Clean up" and smooth out the GI Solution.

 

If there is glass in the window, hide it.

 

As to the back rooms, what you have is correct, although not pleasing to the eye. Ether add a light in each room or if you are not concerned about breaking the laws of physics, play with the Final Gather Max Fall off Distance. Small numbers are brighter and larger numbers darker.

 

jhv

Edited by Justin Hunt
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