chow choppe Posted October 21, 2008 Share Posted October 21, 2008 hi all just finished my first aniamtion with vray. i am having some noise in the animation which the client is oiting out but i didnt have time to render this at higher settings But now the client has 2 days more for this and is saying to improve the quality Can someone please suggest me whats the reason behind this noise as i feel i am using good enough settings for this http://rapidshare.com/files/155729168/GYM_2.mov.html I have used IR map seetings as medium animation, HSph subd as 50, interpolation samples as 20, LC settings as - 2000 subdivisons in flythru mode, 0.02 sample size, Adaptive amount 0.85, noise threshhold- 0.01, IMAGE SAMPLING adaptive subdivison 0 , 2 area filter I have tried changing these settings to higher values but nothing effects the noise much the only thing that makes the noise smaller is when i change to adaptive DMC. I have put 3 vray lights outside the glass and have glass excluded from these lgihts also there is one vray light right below that ceiling dome Do i need to increase the subdivisions for these? Also i tried increasing the global subdivisons multiplier for this but even that doesnt halp Please help me out Thanks Link to comment Share on other sites More sharing options...
Brian Smith Posted October 21, 2008 Share Posted October 21, 2008 1st of all, i suggest using something other than rapidshare to have people download from. i personally wont ever use it and i certainly wouldn't wait a min or so just to be able to start downloading. a couple of things though. i recommend never using adapt subdivision for production renders...period. if you use anything above a -1 min rate, you negate the whole purpose of using it, and while a -1 rate can give you faster renders, it will never suffice for production renders, especially when blurry effects are used (ie all renders). i recommend never placing the lights outside the glass...it's simply not necessary and it will only add interior noise, reduce illumination, and require longer render times (especially when the glass is more opaque. excluding the glass from the lights is not the solution. also, are you rendering lightcache in screen or world mode? i dont recommend ever increasing global subdivision multiplier, as that affects many different areas of vray. if you have a problem somewhere, fix the problem where the problem lies. dont apply a global setting that improves quality in places that quality doesnt need improvement. that is an expense fix that you just dont need to make. those are just a few things. good luck. Link to comment Share on other sites More sharing options...
chow choppe Posted October 21, 2008 Author Share Posted October 21, 2008 Hi Brian thanks for the inputs Sorry for the rapidshare thing. will try to upload on my ftp next time. The space was full this time:-( so i shud use Adaptive DMc with default 1,4 values.? i have been trying to put lights inside the windows after going thru ur practical interior lighting module but then in one of my other threads someone didnt recommend that so now i am confused as people have reason for both the solutions.:-(. So u suggest that putting them outside will reduce this noise? i rendered the LC in Screen mode I increased the global subdivision multiplier as the last resort. i never use it though until i am not able to find any other solution Thanks for your time. looking for more inputs to improve this Thanks Link to comment Share on other sites More sharing options...
Lester_Masterson Posted October 21, 2008 Share Posted October 21, 2008 a couple of things though. i recommend never using adapt subdivision for production renders...period. if you use anything above a -1 min rate, you negate the whole purpose of using it, and while a -1 rate can give you faster renders, it will never suffice for production renders, especially when blurry effects are used (ie all renders). Brian, Excellent advice...sounds like a video tutorial I purchased But, if you suggest DMC sampling, what would be practical settings for a scene with mixed solid white walls and soft blurred reflections in a dark concrete floor? I tried 2,6 that resulted in long render and noise in my solids. Did I miss something? \sorry if this sounds like a threadjack Link to comment Share on other sites More sharing options...
kippu Posted October 21, 2008 Share Posted October 21, 2008 why is LC in screen mode for an animation? Link to comment Share on other sites More sharing options...
chow choppe Posted October 21, 2008 Author Share Posted October 21, 2008 my vray crashes while i calculate in world mode units set to mm and sample size to 0.02mm even if i make it 5mm it crashes I dont know why screen mode calculates fine tahst why i did in screen mode Thanks Link to comment Share on other sites More sharing options...
Brian Smith Posted October 21, 2008 Share Posted October 21, 2008 (edited) Hi Brian so i shud use Adaptive DMc with default 1,4 values.? Thanks absolutely not....for production renders, 1/4 will almost never do. since you mentioned the interior video tutorial, please see the attached images. the 1st is with a min/max of 1/4 and the 2nd is 2/5. notice the difference in detail, especially around the window frames and railings. if you can afford a little more render time then i suggest 3/6. remember though that the clr thresh value is what controls how adaptive the sampler is, so if you set it to 0.0, then your sampler is no longer adaptive at all and you will get a fixed sampling using your max value. on the flip side, if it's not low enough, then the min subdivs will satisfy the threshold and vray wont even go after the max subdivs value for any pixels. also, in those images, the GI was improved also, which adds to the increase in render times, but if GI isn't sufficient accurate, your image sampling won't matter anyway. i have been trying to put lights inside the windows after going thru ur practical interior lighting module but then in one of my other threads someone didnt recommend that so now i am confused as people have reason for both the solutions.:-(. So u suggest that putting them outside will reduce this noise? Thanks you should always put inside the window. the reasons are many and the video explains this in great detail. i rendered the LC in Screen mode Thanks if your camera 'generally' moves through your scenes and constantly sees new surfaces in the foreground that were previously in the background, then you should always use World mode. And as another basic rule, you should start with a size value that represents 2% of your screen size (ie the default sample size when using screen mode). so figure out what size in your 3D world 2% of your screen represents in the middle of your screen, and that will be a good start. 02mm is way, way, way too small for all but the smallest of scenes. you'll never be able to subdivide your scene so much anyway without a ridiculous number of subdivs. Edited October 21, 2008 by Brian Smith Link to comment Share on other sites More sharing options...
Brian Smith Posted October 21, 2008 Share Posted October 21, 2008 Brian, Excellent advice...sounds like a video tutorial I purchased But, if you suggest DMC sampling, what would be practical settings for a scene with mixed solid white walls and soft blurred reflections in a dark concrete floor? I tried 2,6 that resulted in long render and noise in my solids. Did I miss something? \sorry if this sounds like a threadjack always try 2/5 and then 2/6 or 3/6. if you are getting low render times, there are a myriad of reasons...here's just a few. your clr thresh is set to low (on production renders, start with 0.005 and go to 0.004 or 0.003 only if you know it's the weakest link in your rendering and is what's preventing vray from sampling higher)you are using qmc/dmc gi which will not only be longer to calculate, but will make the image sampler work harder to satisfy the clr thresh (because of the fine granular noise this type of GI brings out)your GI is set poorlyyou are using the 'Use LC for glossy rays option'your noise thresh value is set to low (which should always be left at 0.01 unless you absolutely can't fix a problem where the problem lies)your adaptive amount isnt set to 1.0 (which causes vray to make all adaptive areas less adaptive and therefore slower)you aren't using interpolation on blurry reflections or refractions (which should only be used on very blurred materials, such as 0.7 or less)improper RAM, object, and light managementthese are just a drop in the bucket...there's so many other ways your scene can be unnecessarily susceptible to long render times Link to comment Share on other sites More sharing options...
Brian Smith Posted October 21, 2008 Share Posted October 21, 2008 my vray crashes while i calculate in world mode units set to mm and sample size to 0.02mm even if i make it 5mm it crashes I dont know why screen mode calculates fine tahst why i did in screen mode Thanks you can't possibly benefit (or in most cases use) values small as 5mm. try the 6inches or the equivalent in metric...but see my previous post for more explanation. Link to comment Share on other sites More sharing options...
chow choppe Posted October 22, 2008 Author Share Posted October 22, 2008 absolutely not....for production renders, 1/4 will almost never do. since you mentioned the interior video tutorial, please see the attached images. the 1st is with a min/max of 1/4 and the 2nd is 2/5. notice the difference in detail, especially around the window frames and railings. if you can afford a little more render time then i suggest 3/6. remember though that the clr thresh value is what controls how adaptive the sampler is, so if you set it to 0.0, then your sampler is no longer adaptive at all and you will get a fixed sampling using your max value. on the flip side, if it's not low enough, then the min subdivs will satisfy the threshold and vray wont even go after the max subdivs value for any pixels. also, in those images, the GI was improved also, which adds to the increase in render times, but if GI isn't sufficient accurate, your image sampling won't matter anyway. you should always put inside the window. the reasons are many and the video explains this in great detail. if your camera 'generally' moves through your scenes and constantly sees new surfaces in the foreground that were previously in the background, then you should always use World mode. And as another basic rule, you should start with a size value that represents 2% of your screen size (ie the default sample size when using screen mode). so figure out what size in your 3D world 2% of your screen represents in the middle of your screen, and that will be a good start. 02mm is way, way, way too small for all but the smallest of scenes. you'll never be able to subdivide your scene so much anyway without a ridiculous number of subdivs. Thanks Brian for taking out time to anser these I was just lookign at the 2 images. Whats the noise in the ceiling area of first floor. i am not able to get rid of that completely in my scene. It becomes finer but its still there in the scene. In ur second image that ceiling is looking absolutely clean how did u do that? thanks Link to comment Share on other sites More sharing options...
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