Dave Buckley Posted October 22, 2008 Author Share Posted October 22, 2008 In house RMJM team??? Cool, i was down at the RMJM london offices the other month and was amazed by the visualizations on show all around the office, i was wondering who created these things Link to comment Share on other sites More sharing options...
Dave Buckley Posted October 22, 2008 Author Share Posted October 22, 2008 weird, i have the scene setup with sun, sky and plane lights in windows, physical cam, lighting looks good. however, if i remove the plane lights the scen goes a lot brighter??? surely if i am taking lights out of the scene it should go darker? Link to comment Share on other sites More sharing options...
Stephen Thomas Posted October 22, 2008 Share Posted October 22, 2008 so if i'm using a vray sun, i do not need it checked, and also if i am using vray sun and decide to change the intensity in the scene, it becomes not pysically correct right? If you're using the physical camera you should always have it set to 1.0 and adjust your exposure settings on the camera. In house RMJM team??? Cool, i was down at the RMJM london offices the other month and was amazed by the visualizations on show all around the office, i was wondering who created these things Can't take the credit for all of that, glad you liked it though. Link to comment Share on other sites More sharing options...
Dave Buckley Posted October 22, 2008 Author Share Posted October 22, 2008 here is the tests, you'd expect the inclusion of plane lights even at multiplier 1 to brighten the scene, although they could be doing, perhaps its just the colour that i have them at giving the more orange tint and therefore making it look darker. am i going mad or have i been looking at it too long Link to comment Share on other sites More sharing options...
Nic H Posted October 22, 2008 Share Posted October 22, 2008 if you are using plane lights with phys cam you are going to need to jack up the intensity alot. anywhere between 10-30 depending on camera. Link to comment Share on other sites More sharing options...
Brian Smith Posted October 22, 2008 Share Posted October 22, 2008 cheers stef, the scene is actually an evermotion scene that i am tring to break down and understand why they have setup it up as they have done. what i notice in a lot of interior scenes is that, the background plane are often done by adding an image to a vray light material?? i can't figure out why this has been done either because there are also plane lights in the windows, surely these are providing the environment light??? and if they are then surely the sky and the environement overrides are not needed either there's a lot i would like to say about this subject, but instead, i will bite my tongue and just say, i don't recommend using evermotion scenes to guide your work Link to comment Share on other sites More sharing options...
tecton3d Posted October 22, 2008 Share Posted October 22, 2008 there's a lot i would like to say about this subject, but instead, i will bite my tongue and just say, i don't recommend using evermotion scenes to guide your work As someone that's not using VRay but considering picking it up and about the validity of the evermotion stuff, I've been wondering about this exact thing. Thanks for speaking up Brian. Link to comment Share on other sites More sharing options...
Dave Buckley Posted October 23, 2008 Author Share Posted October 23, 2008 well the conclusion i have come to is that there is no logic behind how they have set there scenes up. it just seems to be a random combination of lights to make whatever looks good. some of the lights they have in there scenes could be easily avoided, and also there doesn't seem to be any consistency between scenes. there exposure settings are also far from real world which i guess defeats the object of using the sun and sky in combo with the physical cam anyway this is what i came up with after deciding myself not to use those scenes as guidance personally i don't think the use of plane lights is that necessary to get good illumination in the interiors, if you can get the exposure right on the phys cam then just the sun and sky work in this image, i have plane lights, sun and sky and phys cam the plane lights have a multiplier of 1 so basically i suppose i could take them out, but i heard it they do help to give a cleaner GI solution, and the colour changes also if i take them out. Link to comment Share on other sites More sharing options...
Dave Buckley Posted October 23, 2008 Author Share Posted October 23, 2008 there's a lot i would like to say about this subject, but instead, i will bite my tongue and just say, i don't recommend using evermotion scenes to guide your work no need to bite the tongue brian, i was merely interested in how they went about setting there scenes up, don't worry my to main resources (not so much for vray - although still good) are your two books. perhaps the next one (if there is) should be Architectural Visualization with 3DS Max Design 2009 and VRay Advanced to Expert Link to comment Share on other sites More sharing options...
Nic H Posted October 23, 2008 Share Posted October 23, 2008 evermotion are one of the worst things to ever happen on planet earth after WW2 imo. Link to comment Share on other sites More sharing options...
Derek Forreal Posted October 25, 2008 Share Posted October 25, 2008 oh come on, they're not that bad are they?! ok, so a lot of renders look the same nowadays, but EM did take rendering to a new level at the time (and probably still do - haven't really looked at their stuff in a while) just because their 'look' has been copied (or at least attempted to copy) so much, doesn't make themevermotion are one of the worst things to ever happen on planet earth after WW2 imo. by the way, i've got nothing to do with EM. but if i'm a better artist today it's partly thanks to them and i have no problems saying it Link to comment Share on other sites More sharing options...
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