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Strange Shading


Dan83
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Hi,

 

I'm new here, this is my first real attempt at an architectural model, having made a test model previously. I have usually focussed on other aspects of 3D modelling. I'm pretty pleased with it but when I render using advanced lighting I get this strange shading on the main hall at the front of the building. The poly's are flat but it appears as if they are not, the anomaly only appears when I render using advanced lighting. I haven't spent a huge amount of time setting up the lighting, just used a skylight and fiddled with the settings a little. My system is struggling to cope with the size of the scene and I therefore just wanted a few good shots of my model so far, while I wait until I can afford a better system to use a more render intensive set up. Does anyone have any idea whats causing it?

 

 

 

Thanks,

 

Dan

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Thanks for your replies. There's not really any reason for using the outdated renderer, it seemed to be a little faster than mental ray on my lowly system that's all. There are definately no overlapping faces, here's a closer shot where the artifacts are no longer there. I'll try adjusting the undersampling.

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