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Red couch...... ouch...


quizzy
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What's wrong with my couch and my green thingy on the floor... Didn't fo anything wierd, and set my diff and ambient color to very dark red... My brightness and contrast are set on 50. Physical scale is the same as my sunlight...

 

Wierd stuff...

filepush.asp?file=torenduin-wip2.jpg

 

Help pleaeaeaeseeee!!!

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Michiel,

 

I didn't see you mention that you enabled "Exterior" in your exposure control.

 

If you did not, lower the Brightness to around 30 and see what you get.

 

Remember, the sun light is immenselly powerful. The computer sees 256 shades of RGB, your eyes see millions.

 

I suspect your scene is only incorrectly exposed.

 

Alexander

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Hi Alex,

 

What would be the point of enabling "Exterior" on an interior scene? The interior portions of the space are already very dark. :???:

 

Perhaps adjusting physical scale down would help. There is ALWAYS going to be a problem with radiosity and sunlight setting stuff on fire. I get better results fighting it "locally" through material properties than "globally" (once log. exp. ctrl. brightness has been set to a reasonable level, that is). cool2.gif

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Well ,I think I found the problem (rendering again now) You said unlocking yhe diff and ambient is a big no-no... well I did that to the main white material.. OOPS?!?!? And I've lowered the brightness to 30 and seems to be more accurate too.. But I still set the diffuse level on 30 in my couch material... well... lets see

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Originally posted by Fran:

Hi Alex,

 

What would be the point of enabling "Exterior" on an interior scene? The interior portions of the space are already very dark. :???:

Hi Fran,

 

Exterior is nothing more than a Multiplier value for the Brightness. Exterior + Brightness of 50 = Not Exterior + Brightness of 25~30.

 

His couch is on fire because it's getting a direct 90000lx light source in it. I agree the rest is dark, but this scene will need to be adjusted through exposure control. Lower Brightness, increase Midtones, Increase Contrast. Ambient Color, Physical Scale, those won't matter at all.

 

Last, I saw Midtones is 0.1. It should start at 1.0. That could be the cause of the big difference.

 

Hope it helps,

 

Alexander

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Hi Alex,

 

I got a chance to test this. Daylight only + brightness at 30 is about the same as Exterior + brightness at 85. Is there really any difference otherwise? Either way you have to tweek the default value.

 

I just noticed the mid-tones at 0.1. Sometimes I set it to .75 for deeper shadows.

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Well, I found the problem: The problem was when you merge objects in your scene that are moddelled in another unit then you have to scale them down or up. Well this is the problem.... Max doesn't understand scaling when calculating radiosity.... hmmm... wierd... I had to reset Xform those objects, and collapse them into editable meshes.. that worked for me..

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