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urgent: vray edgetex material


smr_VIZ
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HI, all:

 

I have some q regarding this Vray edge material. Do I apply it to my diffuse map slot? In the mean time, can I assign an map to the opacity map slot? I am doing some simple tests to check all this issues but so far didn't get what I need.

 

Should you have suggestions, please share with me. Thanks

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no, you use it generally in your bump to get fake bevelled edges on hard geometry.

 

you can use it in other slots though, depends what you want to get

 

Are u sure? I tried your methods,it works. But I can use it in Diffuse map too.

 

What is the differnce?

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There are many different uses for it. I will use it in the diffuse slot sometimes to create a toon like effect. Also it can work great for windows mullions if you have to model the glass panels for a building (doing this annoys me but sometimes my bosses require this method)

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