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Point Cache modifier


morder
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Hi to all, this is actually my first post here at CgArch.:)

 

Can anyone explain me the benefits of using this modifier?

On what things should i pay atention to, because i have to work on some animation with bunch of people and cars...?

Currently i'm using max8 + vray 1.5RC3.

 

rolpointcacheiy3om7.gif

Edited by morder
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I use it with AXYZ people all the time. It basically loads the animation information to a file, and then translates that back to the mesh, so all you have to have is a editable mesh and the point cache modifier (and the xml files it writes) to have animation...you can get rid of the skeleton, the BIP file, all of that.

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the modifier is great for people.

 

once you have finished animating your character (usually with bones / biped) you apply this modifier. follow the instructions in the help files and its pretty straight forward.

 

without this modifier we found a lot of our scenes would crash out, but as soon as you can delete the biped and mocap data, the scenes never crash out.

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Well i found good manager for this point cache purpose.

 

Point Cache Manager

This tool is for mass-recording and loading pointcache files.

It’s still max8 only, maybe if i find the time i will make a max 9 version which should be fairly easy

 

I can not post link so far because i have two post so if somebody need this send me PM.

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