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Serious Problem


nisus
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Hi all,

 

I got serious problems trying to render our latest animation. The reflection in the glass displays some horrible blue that is not present in the scene ans I can't find the problem at all.

I've tried to fix about everything I know that could generate the problem: Maximum Ray Depth, AA, materials with vertex colors, about all raytrace setup options,...

 

Anyone has had this before?

Anyone got a clue on how to solve this?

 

tnx

 

nisus

 

 

AMS_NIE_RSP_Shot_I_01_0000.jpg

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Well, i'm sorry but i really don't know why this happens. It's one of those things in max that just happen.

I saw a post here where some guy was doing an animation of sounlight and it was happening when the sun was low in the horizon, so maybe it is related to the angle the light hits the surface, but thats just a guess.

Maybe in next version it will be fixed. or not... Who knows?

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Hi pshy...

 

Since we still use gold old max3.1, regathering is not an issue.

 

I'm sorry to hear no one has replied to your post yet. (I must be doing a bad job since it's one of my tasks to keep things running here. Unfortunately I've not been around much lately, but excuses are never good...)

Pls do reply something like 'Anyone?' to get your question back to attention again. ;)

 

Btw, a green cast can be a certain change of ambient color. We've had this problem before too, but since we use different versions the cause would probably be something else.

 

rgds

 

nisus

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  • 1 month later...

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