Arnold Grove Posted October 25, 2008 Share Posted October 25, 2008 I did try a search here to try and find the answer but.... this is a simple question but it driving me freakin nuts. my viewport is shading my geometry almost black. I have spots in my scene but ony minimal illumination of my objects in the viewport. I know theres a setting to brighten up the viewport BUT FOR THE LIFE OF ME I cant find it. Its driving me insane. Im ready to trhow the computer out the window. silly huh? and a subject for another thread but Max's help and reference docs are hard to search through. I dont like how its set up. I tried to find the answer in the help menu but searching every keyword I couod think of didnt find the answer thanks Link to comment Share on other sites More sharing options...
SandmanNinja Posted October 25, 2008 Share Posted October 25, 2008 Control L toggles viewport lighting that might be the problem Link to comment Share on other sites More sharing options...
Arnold Grove Posted October 25, 2008 Author Share Posted October 25, 2008 oh good grief I need a stiff drink thank you but there is a settign somewhere where you can set the brighness i found it last year and have just been saving versions of this ongoing project. I was clicking aroudn too fast and i guess i myay have hit the key you mention. its not in the viewport config or pref menus thanks again Link to comment Share on other sites More sharing options...
SandmanNinja Posted October 25, 2008 Share Posted October 25, 2008 You're welcome - it's the little things that sneak up on you. Not sure about controlling the brightness of the viewport, but here are my notes on enabling viewport shadows - which I found pretty cool when I first did it. I think it helps if you're trying to figure out how the sun is lighting the scene and where the shadows are falling: As of Max 2008, you can enable viewport shadows and enable the background in the viewport. 01) right-click in the middle of the Perspective Viewport and pick Viewport Lighting and Shadows 02) pick Viewport Shading - Best 03) go back into it and pick Enable Viewport Shadows Selected 04) Then set the MRPhysical Sky for the Environment Background (press 8, then select MRPhysical Sky) 05) Then click Views -> Viewport Background -> Viewport Background (or press ALt B) 06) tick [x] Use Environment Background 07) tick [x] Display Background 08) select Perspective in the Viewport and Active Only (this isn't as important, just makes it easier on the hardware) When you tilt the scene in the Perspective window now, you'll get calculated, accurate shadows AND will be able to see the blue Physical Sky Link to comment Share on other sites More sharing options...
Horhe Posted October 25, 2008 Share Posted October 25, 2008 Under the enviroment tab change the tint colour from black to anywhere close to pure white depending on your viewport brightness liking. Link to comment Share on other sites More sharing options...
antholia Posted November 14, 2009 Share Posted November 14, 2009 hi i have a problem with the viewport lighting and shadows. When i right-clik on it i cant check best for my sun in 3ds max !! Off is my only option can someone explain it???? Link to comment Share on other sites More sharing options...
Tommy L Posted November 15, 2009 Share Posted November 15, 2009 Maybe a limitation of your graphics card/driver? Link to comment Share on other sites More sharing options...
antholia Posted November 15, 2009 Share Posted November 15, 2009 That would in fact explain many things i have a graphic card IntelR 945 which i think is not the best! i started first with artlantis studio and the quality of the results despite my settings was low . And now i learn that it limitates 3ds max's functions!!!! Anyway thanks a lot for your reply Tommy L Link to comment Share on other sites More sharing options...
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