MegaPixel Posted June 17, 2003 Share Posted June 17, 2003 I've finally remodeled and textured this house from scratch and I'm to the point now were I have to create some final renderings. As you can see from the image above, I'm still quite a bit farther away then I'd like to be. Issues with the test render: 1) HOLY COW LIGHT TRACER IS SLOW!!! This isn't a terribly big sceen, maybe 70 to 80k polys. I used a Dual 1.8 Athlon machine to render this. What can I do to increase the speed of the rendering or atleast my test renderings? I'd love some suggestions of any sort. 2) :???: What is causing the splotchy artifacting around the Dormer Siding and Window Glass areas? Which particular setting would help minimize it? 3) :ngesighw: I Really need help with my Glass Material, especially when you don't really have anything to reflect specifically(No scene). Thin Wall Refraction doesn't cut it. I've read around the forum for some other Glass ideas but they don't seem to work for this scene. I need a miracle here. Thanks guys, I'm so close to wrapping this project up because of the help I've recieved on these forums. When I started this house, I knew didily-squat about Visualization in MAX. Link to comment Share on other sites More sharing options...
vizwhiz Posted June 17, 2003 Share Posted June 17, 2003 hi There MegaPixel, last Thing 1st well, give the glass something to reflect, its easy to do make a surface (vertical) and apply a scenic bitmap to it This could be behind The Camera, so it wont render directly Then you can use a more reflective glass material you can add some sidewalks and landscaping/Trees This would help create a more over-all composition and would give The Glass something more to reflect, too Landscaping can be a Pane in The Glass (sometimes) but it is well worth the effort (after the bldg is modeled) Thanks Randy Link to comment Share on other sites More sharing options...
lucidchris Posted June 18, 2003 Share Posted June 18, 2003 Mega P Nice images. 1. To increase the speed of your rendering using light tracer lower your rays/samples. This reduces the amount of calculations for the rendering and therefore time. 2. The splotchy areas..... If you search "light tracer" in help. It has a clear explanation of each of the settings in the light tracer dialog box. I can't remember which one affects the splotchyness. 3. The image that I did with Lighttracer was a highrise. And in the end I just used a sky image in the diffuse channel and turned down the opacity. I hope this helps. Good Luck. The Images are looking great so far. Chris. Link to comment Share on other sites More sharing options...
Jet Posted June 19, 2003 Share Posted June 19, 2003 That is a very nice image. Jet Link to comment Share on other sites More sharing options...
MegaPixel Posted June 20, 2003 Author Share Posted June 20, 2003 Ok, Here was my Final Rendering Result. I waited 2 Days for this puppy to Render and I'm not sure it was worth it. I've got most of the settings where I want them but some still need tweaking. Anyhow, here shows my Final Render with Stats and Questions: I'd really like to hear some Crit.s and Suggestions about the Light Tracer Settings. Oh and before anyone asks why such a big render, it was for a Full Size Color Print out for a Client which will typicaly be required of me for this type of project. Thanks guys, Mega Link to comment Share on other sites More sharing options...
kid Posted June 20, 2003 Share Posted June 20, 2003 Light Tracer is a typical 'too little, too late' attempt by Discreet to bring Max's renderer up to par with 3rd party plugin renderers available for Max. I haven't heard one good thing about it yet, other than it comes standard The best advice I could give you is to try VRay's Free version, then maybe try the demo of the advanced version if you like it - http://www.vrayrender.com/home/ Link to comment Share on other sites More sharing options...
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