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vray mesh for my store?


floraworks
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hey guys i am currently in the process of setting up my own store selling cheap high quality plants you can take a look here

www.floraworks3d.com

we are planning on adding vrmesh to the list of formats. at the moment im having real trouble getting the texture right for the vrmesh and am wondering if its worth making this format, so i wanted to ask you if you bought a model from my store would you like it in vrmesh format or would you prefer to make your own vray proxies? if this is the case then i will can the vrmesh format from our list because its a real pain to configure (sub/mesh etc) let me know as soon as please

cheers jack

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content looks good, and good prices. USD$?

 

i could take or leave .vrmesh

i suppose it would be nice to have one with textures applied and gizmo's centered to base in the same max file though.

 

are the leaves opacity mapped? also are your leaves using vray 2 sided or have specular highlights on them? bump maps?

 

i find 2 sided mats work great with leaves and i always have a specular highlight, most often with 'trace reflection' off too speed up rendering

 

your link in that post redirects to cgarchitect btw

 

think ill be buying a few of these. any plans for eucalyptus trees! nice big ones pls.

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No real reason to provide the plants in vray mesh format, it seems.

 

We would want the original .max file anyway; normally both are saved into the same 3dsmax file and then merged into our 3D scenes. This way, materials are easier to correlate between the original mesh, and the Vray proxy object.

 

 

Regarding the problems you're having with applying materials correctly to the vrmesh...

 

The problems we've had occur when the vertex colors from the original material/mesh sometimes do not correctly transfer to the proxy object. Multi/sub-object material ID's get scrambled in the translation to .vrmesh. Depends on the software you're using to "grow" your plants, I suppose, but we haven't found a solution yet (with some Onyx plants).

 

 

TimF

Edited by TimF
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