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VRAY Glass question


parker2740
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I am rendering a building that has a a glass curtain wall and there are angles that allow you to see through to the back side of the glass on the other side. When it renders instead of seeing sky, it renders white. I have turned off the "back face" option in the glass material and still havent solved it. Short of turning those back faces off, is there a setting that will allow the sky behind.

 

TIA

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I think you may want to reinvestigate your glass material. Have you tried a more realistic glass IOR for your refraction settings. I'm assuming you have a fresnal falloff map in your reflection channel?

 

The following is a starter material for glass.... always works quite well.

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