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Music Liscencing for Animation


Rendermedia
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Hi All,

 

I have been asked to create a 2 minute animation for a company, I have costed up the project and submitted the costs and the client is happy to go ahead

 

This time round they have asked for Music to accompany the animation, I have been in touch with a few musician and they are charging me per minute which sounds fair but I am also being charged a licence for the media that its played on for example for

 

Outdoor television screen

Internet

Internal meetings

 

When I costed up the animation I just submitted a cost based on supplying this 2 minute sequence however I never went into detail about licensing the animation or costing up the animation based on the media its being played on.

 

Is this something that I should be doing with clients? Or is it more applicable to music?

 

I just wanted to get an idea for what others are doing when they charge for animation, if its just a one off cost or do people charge depending where its going to be seen.

 

 

Kind Regards

Mark

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Have you looked into royalty-free music? There have been a few threads on this recently, such as:

 

http://www.cgarchitect.com/vb/33046-ot-buying-music-clips-animations-stills.html

http://www.cgarchitect.com/vb/32087-sound-tracks-architectural-animations.html

http://www.cgarchitect.com/vb/32085-sound-tracks-architectural-animations.html

 

If your client wants a particular piece of music, they're going to need to pay whatever the rights holder asks.

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You will need to get a buy out contract on the music - flat fee, no royalties, sync fees etc. Or...get Garageband on a Mac and get busy. :D

 

I'm a university educated musician so if your in a bind hit me up, I was signed to a major record label as an artist and producer so I know what I'm doing.

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  • 1 year later...

We went through this recently, after first explaining what the music was for many of the artist were happy to let us use the music, for a fee of course. This fee was passed onto the client and they were happy to pay. The major problem was getting contracts signed. After months of delays we scrapped all the music and composed and produced own own. Whilst not as polished as our first choice it saved us alot of pain down the track.

 

The guy who did the music was studying sound engineering at the time and he was more that happy for the experience. Possible contact a local UNI to see if anyone might be interested.

 

jhv

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Once a client pays for the animation they can do what they like with it. 'Limited Use' contracts are a load of rubbish,

and only exist out of greed.

 

As for the music, just do it yourself. There are many cheap loop based apps that are easy to use and produce high quality

tracks. Sony produce some great programs (called ACID) or you could also go down the ProTools path.

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