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polygon modeling


proces2
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i am using the create polygon function (in sub-object mode) for an editable mesh to create some geometry (in Max 5). it is only letting me create a polygon using vertices that already exist within the object. with VIZ 4, i can create a polygon and snap to any vertex in the scene on any other object. is there some way to switch it to the way VIZ 4 works?

 

sean

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  • 1 month later...

not really. i am simply trying to be able to snap to the vertices on other objects within the scene (vertices that are NOT apart of the selected object) while in sub-object - create polygon mode.

 

its something that is possible (and amazingly handy) in VIZ 4, but doesn't seem to be in MAX 5.

 

sean

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