nelpiper Posted November 1, 2008 Share Posted November 1, 2008 (edited) Hi guys. I run into this problem. I want to render an interior scene with lots of furniture. I want to render the pieces separately. For example, I want to render the sofa on its own, the cussions on their own, etc. I was think about hiding what I don't want to appear but the lighting is going to be wrong. So, how to render things separately the correct way? Thanks Edited November 1, 2008 by nelpiper wrong title Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted November 1, 2008 Share Posted November 1, 2008 Have you tried assigning different object ID's to each piece and use Render Elements to separate them? Link to comment Share on other sites More sharing options...
Alex York Posted November 3, 2008 Share Posted November 3, 2008 if you're using mental ray, use the "render subset of scene" shader. Link to comment Share on other sites More sharing options...
nelpiper Posted November 3, 2008 Author Share Posted November 3, 2008 Thanks guys. I'll try those. Thank you. Link to comment Share on other sites More sharing options...
nelpiper Posted November 4, 2008 Author Share Posted November 4, 2008 The render subset of scene is very cool Alex. I'm using mental ray. I need help on this. Is there a way to make an object not visible to camera on render time but still affect shadows (like a shadow tracing the non visible object)? Thanks. Link to comment Share on other sites More sharing options...
Alex York Posted November 4, 2008 Share Posted November 4, 2008 yeh it's fantastic. make use of not calc full scene for FG checkbox. can save a lot of rendering if not required. yep you just need to disable the object's visibility propery. select object > right click > properties > uncheck visible to camera. note also that the visibility value (from 0 to 1) is boolean ONLY in mentalray (i.e. 0 or 1, but nothing in between). so you can't animate visibility this way. to do that use a material that fades in and out or other methods (that's often the easiest). Link to comment Share on other sites More sharing options...
nelpiper Posted November 5, 2008 Author Share Posted November 5, 2008 Which elements (shadows, reflections, refractions, etc) would you need to render to be able to composit a final image or animation? Thanks. Link to comment Share on other sites More sharing options...
Alex York Posted November 5, 2008 Share Posted November 5, 2008 you'll need to be a tad more specific you often need only the beauty pass. but sometimes 20 passes can be an asset. depends on the scene you're rendering and the control you need in post. Link to comment Share on other sites More sharing options...
nelpiper Posted November 5, 2008 Author Share Posted November 5, 2008 Ok. Let me be more specific Alex. I want to render the objects in a scene in differenr passes. For example, render trees in a pass, the grass in another pass, the house in another one and so forth. Of course, all that without corrupting the light solution. Is that achieved with the render subset of scene shader? Thanks again. Link to comment Share on other sites More sharing options...
Alex York Posted November 6, 2008 Share Posted November 6, 2008 yep RSOS is exactly what you need. the RSOC is essentially a "beauty pass" for specific objects. so compositing is very very straightforward. (just make sure you get things in the right order, but that's visually very obvious usually). all you do is select the objects you want to render in the pass, add them to the list, render. make a dupe of the shader in ME, change the contents of the list and re-render. you'll end up with lots of RSOC shaders in your ME, each of which acts as a "pass" so you can re-use them later on. Link to comment Share on other sites More sharing options...
nelpiper Posted November 6, 2008 Author Share Posted November 6, 2008 Thanks Alex. You stopped my heart attacks and headaches! Link to comment Share on other sites More sharing options...
Alex York Posted November 6, 2008 Share Posted November 6, 2008 no worries glad i could help! Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted November 6, 2008 Share Posted November 6, 2008 So, is there a way to add multiple object to the Object List at one time? Right now I have to click Add, the click the object, then click Add again, then click the object. If I could add all of the objects at once, that would be more time efficient. Link to comment Share on other sites More sharing options...
Alex York Posted November 6, 2008 Share Posted November 6, 2008 yep just add as many as you want in one go. (ctrl or shift select when the list pops up) Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted November 6, 2008 Share Posted November 6, 2008 yep just add as many as you want in one go. (ctrl or shift select when the list pops up) That isn't working for me either. Even if I hold down shift or ctrl, the Add still deactivates after ever object selection. Link to comment Share on other sites More sharing options...
Alex York Posted November 6, 2008 Share Posted November 6, 2008 workflow: 1) render setup > rendering > camera effects 2) lens shader > render subset of scene 3) drop instance of this shader into material editor 4) click Add 5) press H to bring up object selection 6) select what you want (using ctrl, shift, dragging across multiples etc) enjoy Link to comment Share on other sites More sharing options...
Alex York Posted November 6, 2008 Share Posted November 6, 2008 note also that selection sets, groups and layers can be used to speed things up by selecting a whole load of custom objects BEFORE you hit add (if you do this they will all be automatically selected when you hit Add). Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted November 6, 2008 Share Posted November 6, 2008 workflow: 5) press H to bring up object selection Bingo. Thanks. I was trying to hold ctrl, and select the objects in the viewport window. That doesn't work, or it works, but will only allow you to select 1 object before Add deactivates. Using the selection dilaog, it allows me to add multiple. Link to comment Share on other sites More sharing options...
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