AJLynn Posted November 5, 2008 Share Posted November 5, 2008 If you don't program you're not going to be limited by Design. Link to comment Share on other sites More sharing options...
Derek Forreal Posted December 7, 2008 Share Posted December 7, 2008 probably too late but i just stumbled on this: http://www.vray.info/news/article.asp?ID=237 bit more info here: http://blenderartists.org/forum/showthread.php?t=136898&page=2 apparently, a plugin is being developed to enable Vray inside Blender. not much info around so i'm not sure if its gonna happen or not attached is a blender screenshot - looks like many features - if not all - are supported. Link to comment Share on other sites More sharing options...
creasia Posted December 11, 2008 Share Posted December 11, 2008 Has anyone tried Houdini? I see that they have a 'Starving Artist' version for $99, which renders in full HD. It seems to have a fairly powerfull built in render engine as well as Renderman, which I have not tried within the last 3 years since the doberman for max plugin. Houdini has an exporter to Maxwell, which I currently own. It seems easier to learn than MS Truespace. I was looking into Truespace for a time, I would say that it beats out Sketchup for animation and control, but it doesn't import high geometry dxf files very well. It is free now and has an inexpensive limited version of Vray. It is so hard to learn the interface though. I thought that blender was hard... Microsoft needs to revamp it, if they want it to catch on. Link to comment Share on other sites More sharing options...
Derek Forreal Posted December 11, 2008 Share Posted December 11, 2008 Gmax does not have a render engine Has anyone tried Houdini? 3dsmaxed is asking for a Vray compatible software Link to comment Share on other sites More sharing options...
HamburgerTrain Posted December 12, 2008 Share Posted December 12, 2008 Vray4Maya will probably be a commercial release around Q2 next year. The wait is almost over... Link to comment Share on other sites More sharing options...
BOXXLABS Posted December 12, 2008 Share Posted December 12, 2008 (edited) If your time is your most valuable asset, and you want to grow your arch-viz business, then you will want solid interoperability and a good strong workflow between your 3D app and autoCAD or REVIT. Without a good workflow, you will very likely be spending HOURS cleaning up CAD files so that you can work with them effectively in your 3D app for animation and rendering. If the client makes changes to the design (CAD data), then you have to spend hours doing it all over again before you can re-render the updates... With this in mind, the sad fact is that right now there really are no GOOD altrnatives to FBX-based workflows between ACAD/REVIT, MAX and Maya. Can you use C4d, MODO, Blender, etc? Sure you can. But it's likely going to be quite painful to work with CAD data. If you buy one of these today, it might be wise to have a plan for how to migrate to MAX or Maya in the future. Edited December 12, 2008 by BOXXLABS Link to comment Share on other sites More sharing options...
Pixym Posted January 3, 2009 Share Posted January 3, 2009 I will vote for Lightwave… Link to comment Share on other sites More sharing options...
Antisthenes Posted January 5, 2009 Share Posted January 5, 2009 no vray for lightwave i think Rhinoceros is the best option as an alternative to max that uses vray based on my experience. Link to comment Share on other sites More sharing options...
ingo Posted January 17, 2009 Share Posted January 17, 2009 Well i would suggest either Lightwave or Modo, C4D seems to expensive nowadays. And for LW you can get LWCad ( http://www.wtools3d.com/ ) for modeling and FPrime ( http://www.worley.com/ ) or Kray ( http://www.kraytracing.com/ ) for rendering, so no need for $$ Vray. Link to comment Share on other sites More sharing options...
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