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alternative to autodesk 3dsmax software


chow choppe
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  • 1 month later...

probably too late but i just stumbled on this:

 

http://www.vray.info/news/article.asp?ID=237

 

bit more info here:

 

http://blenderartists.org/forum/showthread.php?t=136898&page=2

 

apparently, a plugin is being developed to enable Vray inside Blender. not much info around so i'm not sure if its gonna happen or not

 

attached is a blender screenshot - looks like many features - if not all - are supported.

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Has anyone tried Houdini?

 

I see that they have a 'Starving Artist' version for $99, which renders in full HD. It seems to have a fairly powerfull built in render engine as well as Renderman, which I have not tried within the last 3 years since the doberman for max plugin. Houdini has an exporter to Maxwell, which I currently own. It seems easier to learn than MS Truespace.

 

I was looking into Truespace for a time, I would say that it beats out Sketchup for animation and control, but it doesn't import high geometry dxf files very well. It is free now and has an inexpensive limited version of Vray. It is so hard to learn the interface though. I thought that blender was hard... Microsoft needs to revamp it, if they want it to catch on.

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If your time is your most valuable asset, and you want to grow your arch-viz business, then you will want solid interoperability and a good strong workflow between your 3D app and autoCAD or REVIT.

 

Without a good workflow, you will very likely be spending HOURS cleaning up CAD files so that you can work with them effectively in your 3D app for animation and rendering. If the client makes changes to the design (CAD data), then you have to spend hours doing it all over again before you can re-render the updates...

 

With this in mind, the sad fact is that right now there really are no GOOD altrnatives to FBX-based workflows between ACAD/REVIT, MAX and Maya.

 

Can you use C4d, MODO, Blender, etc? Sure you can. But it's likely going to be quite painful to work with CAD data. If you buy one of these today, it might be wise to have a plan for how to migrate to MAX or Maya in the future.

Edited by BOXXLABS
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