mzagorski Posted February 17, 2003 Share Posted February 17, 2003 Hey guys... How do you guys texture... say... a rectangular box? You model it -> Add UVW mod -> Texture? Ive got bricks... but I dont want the map to stretch. Where do you guys modify the map so that it doesnt stretch? How do you work out how much to scale it in each direction? Cheers for any advice. Link to comment Share on other sites More sharing options...
sergio rocha Posted February 17, 2003 Share Posted February 17, 2003 well, you must activate your gizmo box (double click on wvmap modifier) and move it or scale it the way you want. by the way, nice quick chat the other day. :angerazz: (at least now i know it worx!) Link to comment Share on other sites More sharing options...
mzagorski Posted February 18, 2003 Author Share Posted February 18, 2003 Hmm... im still not getting the hang of this texture lark. Here's my image: I added a UVW Modified -> Box -> Fit. I can get the map to scale in U and V... but W doesnt seem to do anything..... Anyone able to help? Thanks Link to comment Share on other sites More sharing options...
Sergio Posted February 18, 2003 Share Posted February 18, 2003 Hi Mike, did you try to change uvw in the material section, under the map. Link to comment Share on other sites More sharing options...
mzagorski Posted February 19, 2003 Author Share Posted February 19, 2003 No, because I wanted to use the same map on more than one object... so thought that I'd only change the tiling in the UVW modifier and not the material editor. Link to comment Share on other sites More sharing options...
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