david.jones Posted November 9, 2008 Share Posted November 9, 2008 Hi, I am trying to create a pin matrix toy style effect on a buildings south elevations as a type of brise soliel that can move fins in and out over time and respond to weather & time of year etc. The most similar thing i can think of was this which i remember seeing on evolo site; http://www.evolo-arch.com/bskyh.html There was a tutorial for a pin art toy in 3d world issue 106, but alas it was for maya. I'm guessing scripting is pretty much the only way to do this but i have no idea how to tackle it. Any help or suggestions greatly appreciated... Link to comment Share on other sites More sharing options...
Paul Twyman Posted November 9, 2008 Share Posted November 9, 2008 Hey, I did something a bit like this back when I was at college, all be it a much much simpler concept than the link you posted. That used an animated displacement map to deform a plane and then maxscript to create instances of a pin object at every vertex of the plane (the plane was set to non renderable) then as the vertices move with the animation from the displacement so do the pins. Link to comment Share on other sites More sharing options...
jucaro Posted November 10, 2008 Share Posted November 10, 2008 How about displacements? Link to comment Share on other sites More sharing options...
Claudio Branch Posted November 10, 2008 Share Posted November 10, 2008 Cool challenge...I would like to see some solutions! Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted November 10, 2008 Share Posted November 10, 2008 I was looking at my old pinscreen animations just last night. Let me see if I can find the source... Think it was a plane. Displaced. With pins Scattered. Yup. Plane with as many faces as I want pins. Displace modifier. Pick your map. Can be animated. Create a single pin (just a box on the attached but I've used capsule). Delete the bottom to save faces. Scatter pin on plane. Set to Perpendicular off (though it's cool on as well). All Vertices - wait, make the plane 1 less in width and height. You might think All Face Centers is the thing to do. I did. But I think it uses triangles not quads. So that's bad. Vertices works grand. Make your pin tall enough that it hides the base of the one next to it if there's a big displacement. Hide scatter distribution object and original plane. Link to comment Share on other sites More sharing options...
Koper Posted November 10, 2008 Share Posted November 10, 2008 here is a move to surface script from scriptspot, and the guy says its straight from the maxScript refr file, so it should be easy to modify as you want http://www.scriptspot.com/3ds-max/move-to-surface Link to comment Share on other sites More sharing options...
jucaro Posted November 10, 2008 Share Posted November 10, 2008 If youre using vray, there's a sticky about it over at the chaos forums. Wouldnt be hard to translate to mental ray either. Link to comment Share on other sites More sharing options...
Renato1 Posted November 10, 2008 Share Posted November 10, 2008 http://www.alzhem.com/sub1/tutorials.htm Here is a displacement tutorials, but i can remmber a tutorial where you use hair and fur with a instanced node and then use a displacement map to control the z height. I can not find it. Cheers Renato Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted November 11, 2008 Share Posted November 11, 2008 Renato reminds me, I did some of my favela work with instanced hair and a scaling bitmap. Issue might be getting the regular grid from the hair. I'll go look. Thanks for the idea. Link to comment Share on other sites More sharing options...
david.jones Posted November 11, 2008 Author Share Posted November 11, 2008 Thanks for all the responses guys, i also ran this same thread on cgsociety, got some very usefull solutions, one of which i decided to use by the user bobo. Well worth a look. http://forums.cgsociety.org/showthread.php?p=5482699#post5482699 Link to comment Share on other sites More sharing options...
Koper Posted November 11, 2008 Share Posted November 11, 2008 that pinscreen file looks coool man, thanx for posting your solution here as well! good job Link to comment Share on other sites More sharing options...
david.jones Posted November 11, 2008 Author Share Posted November 11, 2008 Yeah, note i wanted to explore angle and/or offset. Bobo posted solutions for both, the angle version is really cool too. http://forums.cgsociety.org/showthread.php?f=98&t=489438&highlight=PFlow Also, the script at http://www.pxfactory.eu/scripts/pinsman/pinsman.html is perfect if all you want to do is produce offsets only. Link to comment Share on other sites More sharing options...
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