rubent100 Posted November 9, 2008 Share Posted November 9, 2008 Hello, I usually model in Modo and import to Maya to use Maxwell, and im having geometry problems after i import. Some polygons are missing . I export as obj, does anyone know what is going on? Link to comment Share on other sites More sharing options...
chiquito Posted November 9, 2008 Share Posted November 9, 2008 chek flipping poligons? Link to comment Share on other sites More sharing options...
rubent100 Posted November 10, 2008 Author Share Posted November 10, 2008 chek flipping poligons? Hi chiquito, thanks for reply. I checked flip polygons, still some faces come imported into maya missing in my mesh. Link to comment Share on other sites More sharing options...
TheAllusionisst Posted November 10, 2008 Share Posted November 10, 2008 Seth Richardson just finished a modo tutorial on 'modo to maxwell', it can be fournd at Vandigital http://vandigital.com/products/modo/modo-to-maxwell Link to comment Share on other sites More sharing options...
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