DennisHolland Posted November 10, 2008 Share Posted November 10, 2008 Hi all, I'm looking for a good quality way for adding foliage onto objects. We are doing a hotel in moscow and the complete walls gonna be the same as the Paris Museum of Jean Nouvel. See att. for that. We need a way to do this in Max, preferably without any plugs or mapping. A mix between geometry and mapping is also good, if the quality is cool. Any suggestions fellows? Thanks, good luck. Dennis Link to comment Share on other sites More sharing options...
innerdream Posted November 10, 2008 Share Posted November 10, 2008 There is a free ivy generator somewhere on the web, I can't remember where I found it. You could start by covering a good portion of the surface with that then apply other geometry and mapped planes as needed. Link to comment Share on other sites More sharing options...
PAWUK Posted November 10, 2008 Share Posted November 10, 2008 There is a free ivy generator somewhere on the web, I can't remember where I found it. You could start by covering a good portion of the surface with that then apply other geometry and mapped planes as needed. http://www.guruware.at/main/index.html Link to comment Share on other sites More sharing options...
chiquito Posted November 10, 2008 Share Posted November 10, 2008 If you came to a nice solution, please share, good luck. done with ivy generator Link to comment Share on other sites More sharing options...
DennisHolland Posted November 11, 2008 Author Share Posted November 11, 2008 Thanks fellows, I know Ivy-Generator, and it's great. But, the model i'm working on is an eight story, very large hotel and with a diversity of growing greenery, just as Jean Nouvels' design in Paris. It would be cool if there was an extended version of Ivy where you can deal with multiple types, followinga very large surface. Any news would be much appreciated. Dennis Link to comment Share on other sites More sharing options...
Horhe Posted November 11, 2008 Share Posted November 11, 2008 Your best bet would be a displacement map IMO. Link to comment Share on other sites More sharing options...
Bwana Kahawa Posted November 11, 2008 Share Posted November 11, 2008 Seem to remember AHD imaging doing something similar - think this is it: http://thatch.cgsociety.org/gallery/338340/ Could just be a displacement map though?! Link to comment Share on other sites More sharing options...
Horhe Posted November 11, 2008 Share Posted November 11, 2008 Right on, (half a) chamfered box with displacement. Link to comment Share on other sites More sharing options...
DennisHolland Posted November 11, 2008 Author Share Posted November 11, 2008 W'e're all set guys. I checked scriptspot for a nice random scatterscript and downloaded this 'Jar_Planter: http://www.scriptspot.com/3ds-max/gtools-jar-planter we prepared 4 different proxies (bush, fern, bunch of leaves and vine) and just 'mouseclicked' them in random shapes, rotated, twisted and size on the hotel surface. If finished, i'll post an example. This script is a musthave for us all. Instantly create 100's of different cars, complete central parks, you name it. Thanks for your help all.. Dennis Link to comment Share on other sites More sharing options...
STRAT Posted November 11, 2008 Share Posted November 11, 2008 with a wall like that i'd use a combination of what is available to me - ivy generator, with displacement elements, a few vb meshes and 3d models of trees and bushes. basically make a landscaped area as if you're doing a flower bed for example, then turn the area 90 degrees. gravity can be added later. but yes, just use normal 3d models. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted November 11, 2008 Share Posted November 11, 2008 Are you animating it? .....if not, you could replicate this with a camera, and a skilled comp person in less time. Link to comment Share on other sites More sharing options...
DennisHolland Posted November 11, 2008 Author Share Posted November 11, 2008 Thanks Stephen and travis. Well, we're not animating for now, but the design is in early stage with only the green-wall as permanent item. We want to see the model in 100+ different viewpoints so comping is not realy cool at this stage... Thanks, good luck. dennis Link to comment Share on other sites More sharing options...
earlye Posted November 11, 2008 Share Posted November 11, 2008 Why not use texture maps mixed with geometry. For the large swaths of foliage, you could have a "bubble" with leaves and the like over another "bubble" with branches and stems and whatnot. With appropriate clipping and using a wavelet texture map importer like WavGen, you could easily map the entire thing without huge RAM requirements. Link to comment Share on other sites More sharing options...
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