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Foliage anyone?


DennisHolland
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Hi all,

 

I'm looking for a good quality way for adding foliage onto objects. We are doing a hotel in moscow and the complete walls gonna be the same as the Paris Museum of Jean Nouvel. See att. for that. We need a way to do this in Max, preferably without any plugs or mapping. A mix between geometry and mapping is also good, if the quality is cool.

 

Any suggestions fellows?

 

Thanks, good luck.

 

Dennis

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Thanks fellows,

 

I know Ivy-Generator, and it's great. But, the model i'm working on is an eight story, very large hotel and with a diversity of growing greenery, just as Jean Nouvels' design in Paris. It would be cool if there was an extended version of Ivy where you can deal with multiple types, followinga very large surface.

 

Any news would be much appreciated.

 

Dennis

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W'e're all set guys.

 

I checked scriptspot for a nice random scatterscript and downloaded this

 

'Jar_Planter: http://www.scriptspot.com/3ds-max/gtools-jar-planter

 

we prepared 4 different proxies (bush, fern, bunch of leaves and vine) and just 'mouseclicked' them in random shapes, rotated, twisted and size on the hotel surface. If finished, i'll post an example. This script is a musthave for us all. Instantly create 100's of different cars, complete central parks, you name it.

 

Thanks for your help all..

 

Dennis

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with a wall like that i'd use a combination of what is available to me - ivy generator, with displacement elements, a few vb meshes and 3d models of trees and bushes. basically make a landscaped area as if you're doing a flower bed for example, then turn the area 90 degrees. gravity can be added later. but yes, just use normal 3d models.

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Why not use texture maps mixed with geometry. For the large swaths of foliage, you could have a "bubble" with leaves and the like over another "bubble" with branches and stems and whatnot. With appropriate clipping and using a wavelet texture map importer like WavGen, you could easily map the entire thing without huge RAM requirements.

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