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Quions on buildings


Neil Woodhouse
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I'm not sure if this is any easier/different from your workflow, but generally I draw the 2 different sized rectangles then array them up as far as I need. Then add a bevel modifier and flip them over to the other side of the corner offsetting vertically by one course. This then gives me a group to instance around the other corners.

 

It is a bit laborious, but I can't think of an easier way really. Displacement for instance would take just as long to set up I think and once you've created them once you can just merge them into other scenes.

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