lewor21 Posted November 11, 2008 Share Posted November 11, 2008 Hey guys, I am a new Max user and this is my second interior and just noticed that the file size is 48.1MB. My question is: Is it normal for a scene like this to have as large as the said size? I used metric unit, AEC walls with Directional Lighting and only one mrArea Omni, no exposure control (yet). And the room size is around 5mx3mx2.8m. Btw, I am using the Mental ray engine for this. How can I make it to a smaller size:confused:? Anyone who can help me? Is there something connected with the mental ray or the unit I used? Thanks for the help... Link to comment Share on other sites More sharing options...
mattclinch Posted November 11, 2008 Share Posted November 11, 2008 you mean the .max file? using mental ray and/or different units will have no effect whatsoever. it will be down to the complexity of the geometry and materials/shaders. try zipping it up. max files compress really well. Link to comment Share on other sites More sharing options...
lewor21 Posted November 11, 2008 Author Share Posted November 11, 2008 Thanks mattclinch, What i mean is the whole file itself so as to shorten the rendering time. Is it normal for a simple scene like this to have a 48.1MB size? I don't know because i am new user of Max. And At least I should have sample(s) to compare with. With your experience (guys), is it normal for my scene to have this file size? thanks Link to comment Share on other sites More sharing options...
RodT Posted November 11, 2008 Share Posted November 11, 2008 The geometry of furniture generally will have a very high file size. Your render time depends a lot on how many lights you have in the scene. Link to comment Share on other sites More sharing options...
shaneis Posted November 11, 2008 Share Posted November 11, 2008 You can also reduce the amount of data in any 3D file (Max, Maya, Blender etc) by deleting all of the construction history on geometry, freezing/ zero-ing the transforms of geometry and with a mentalRay file, converting the texture files (bitmaps) to the *.map format. What are the sizes of the files you are using for your textures? Try to keep them in multiples of 8 (256x256, 512x512, 1024x1024 etc). Link to comment Share on other sites More sharing options...
amer abidi Posted November 11, 2008 Share Posted November 11, 2008 render times and file size anre not directly related, so reducing the size of your file might have a slight impact on scene loading times, but the render process depends on the amount of calculations required by the file, not its size. Things like raytrace depth, texture size, shadow settings, number of lights, complecity of geometry...these all affect render times, so try looking into them in order to understand how to reduce time spent waiting. anyway..on another note...ive noticed your carpet has a wavy part in the centre that is barely showing..this happens when two polygons (or more) lie on the exact same plane (or axis value), so to get that central wavy part showing, just raise it a nano fraction =) Link to comment Share on other sites More sharing options...
lewor21 Posted November 11, 2008 Author Share Posted November 11, 2008 Thank you very much guys, it's always been nice to get advices from veterans or seniors in the field like you, im thankful and yes i will consider doing these things you we're suggesting. Thanks again. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted November 11, 2008 Share Posted November 11, 2008 Thanks mattclinch, What i mean is the whole file itself so as to shorten the rendering time. Is it normal for a simple scene like this to have a 48.1MB size? I don't know because i am new user of Max. And At least I should have sample(s) to compare with. With your experience (guys), is it normal for my scene to have this file size? thanks I think what Matt was getting at is shown in the attachment to this image. If it is not enabled, enable it. Link to comment Share on other sites More sharing options...
lewor21 Posted November 11, 2008 Author Share Posted November 11, 2008 Thanks travis, that helped alot. Now the file size went down to 16.2MB. I believed that's also what Matt were suggesting but I could not figure out since like what I've said I'm new to Max. Then you should me from your attachment. Thanks. Link to comment Share on other sites More sharing options...
artassoc Posted January 7, 2009 Share Posted January 7, 2009 (edited) Your drapes look like they have a ton of polys. You could reduce the file size further by using multi-res and collapsing to an editable poly (collapsing after you use multi-res to reduce the polys is the important part.) edit: In general, keeping track of the poly count of different objects (esechially little, detailed props) you put in your scene is essencial. The shoes by the bed may also have more polys than needed. All this adds to the file size. Edited January 7, 2009 by artassoc Link to comment Share on other sites More sharing options...
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