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Tiles displace map needed


Ivan_m
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Here's an idea...

Model up one tile and render out a zdepth pass in the top veiwport. This will give you a black and white map in where the black will be stronger where the tile dips in and white will be closer to the camera.

Then in the diffuse slot of a VRay material make a 'tile' material. Give it a clay type material inthe colour slot and set the colour variation to about .3-.5. tile this around as many times as you need it.

Copy your diffuse map to the displacment slot and put your zdepth render in its colour slot.

 

If this doesn't make sense I can maybe throw something quick together for you to illustrate.

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