jodonnell Posted November 14, 2008 Share Posted November 14, 2008 Hi all. I have set up a scene and rendered out perfectly acceptable results (attached). I then removed the geometry from the scene, imported my new model (I model in AutoCAD) and applied the same materials, used the same lights and the same settings. I'm getting a really grainy effect on all of the surfaces. I have tried playing around with various indirect illumination settings including photon samples and various image samplers, antialiasing filters, subdivision on the lights and so much more! Playing around with the image sampler seemed to reduce the results but I'm fairly new to Vray and am self-taught so I'm not sure which settings I should change to get rid of it. Any help would be greatly appreciated. I tried using an irradiance map on the highest preset and that just gave my blurry blotches instead of sharp ones! The only change between the two scenes is a new material for the carpet which uses displacement, but I've tried taking that off and it has no effect. Scene setup: 1 x Direct light IES lights in physical positions Settings are: Adaptive Subdivision Min 1 Max 2 Clr thresh 0.1 Primary Brute Force 24 Subdv Secondary Light Cache 1000 Samples Sample size - 0.01 Scale - Screen The grain appears in the pre-pass and then just gets "dimmed" on the render pass. Rather than just change numbers which I don't understand I'd much rather learn what's going wrong so I can fix it myself next time... I'd appreciate any help you can offer Thanks, Jamie Link to comment Share on other sites More sharing options...
Dave Buckley Posted November 14, 2008 Share Posted November 14, 2008 in the render setup dialogue for vray, choose the settings tab, then there should be abutton towards the bottom that says light settings, clik that and then for each light in your scene change the diffuse subdivisions, the default is around 150, stick another 0 on the end also for each material that reflects regardless of how strong the reflections are, the subdivisons of reflection and refraction need to be upped to a suitable amount for the materials Link to comment Share on other sites More sharing options...
Nic H Posted November 14, 2008 Share Posted November 14, 2008 hmm I wouldnt delve into the light settings to be honest, no need to. Put your primarybounce on IRMap, secondary on LC Start with low preset but with (-6,-3) for IRR, LC on 1000 / screen mode (use LC for glossy ticked) work up from here if needed. For a scene like this with glossies, use DMC sampler, start at 1/4 and work up from there to prob 3/6 for final?, you can adjust clr threshold in the DMC sampler down to reduce fine noise, i dont think you would need to go lower than 0.005 for this scene (default is 0.01, chuck it on 0.1 for quick tests) That said there are heaps of variables to consider and what works for one scene may not work for another etc. best to learn inside out and adapt what you learn to different jobs - or do quick test scenes and learn a few bits. Link to comment Share on other sites More sharing options...
Dave Buchhofer Posted November 14, 2008 Share Posted November 14, 2008 I'd lean with Nic.. unless you're doing object animation i would rarely reccommend using brute force for primary bounces.. it CAN look good using brute force, but it'll sure as hell be slow If you DO stay with brute force, switching over to a DMC image sampling, and tweaking the color threshold in there DOWN (guess: 0.006) and the max rate up.. 5-6.. would smooth you out without having to get too crazy.. and if you have any number of glossy reflections, it might even be faster than your current adaptive subdivision type. Link to comment Share on other sites More sharing options...
jodonnell Posted November 14, 2008 Author Share Posted November 14, 2008 Cheers guys... Yea, increasing the diffuse subdivisions of the lights made no difference. I've now switched over to an IRMap with the settings nicnic suggested so I'll keep you posted on how I get on. Link to comment Share on other sites More sharing options...
fadi3d Posted November 19, 2008 Share Posted November 19, 2008 Hello Guys' i Freequently run into the same Problem and i have to agree with Nic and Dave Buchhofer. But i Read somewhere that using DMC we rarerly need to set the Lower for more than 1. Do u agree ? and why ? i usually for this kind of Scene go for 1/20 and a Clr thr 0.005 am i doing things Wrong ? Cheers Link to comment Share on other sites More sharing options...
CRD Posted November 19, 2008 Share Posted November 19, 2008 You should also check the scale of your new acad import. A lot of the physically correct settings are size dependent. I would also recommend the switch to IRmap + LC and if you have the time, turn on the Detail Enhancement in the IRmap. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now