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Bedroom with Colour Correction


Dave Buckley
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well its actually my first freelance job, i have a day job, but my boss's son is a web designer, and he was designing the website for this nursing home that is a building site at the minute, yet they wanted a gallery of the rooms in the building, which is where i came in. my boss told his son that i could do it as freelance :)

 

there you go, bit of background information

 

its not finished yet, still waiting for feedback

 

but i can never decide if i like them before post or not. sometimes i feel post isn't necessary, but then when you actually do a bit of colour correction you realise how faded the original was :)

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Hey Dave

 

looks realy realistic. Hope you don't mind but i quickly did a postP on the image.

 

I think it just needed a bit more warmth and more contrast from the lights to the darks.

 

try using a brightnes/contrast adjustment layer with it set to overlay, the adjust its setting as you want.

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thanks for the tip koper, i sometimes feel that the renders end up looking too 'rich' after too much post, sometimes i like the softer renders such as

 

http://lakehao.home.comcast.net/~lakehao/interior.htm

 

http://www.evermotion.org/vbulletin/showthread.php?t=59854

 

http://www.evermotion.org/vbulletin/showthread.php?t=69949

 

http://www.hoppearchitektura.pl/projekty.html

 

maybe not so much 'softer' but with a little less vibrance, smaller pallette

 

luckily i was aiming for realism with this one, and it came out pretty good considering i'm new to vray.

 

i know very little about post, i generally just do a bit of curves adjustment (adding a little contrast), and then set the black andd white points with levels adjustment (colour correction)

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brilliant resources.

 

I think the best way would be to find your own style by really playing with effects in post, seeing what defferent adjustment layers does on their own and collectively as one. change some renders radically, collapse it, and then try and bring the render back to its original state, its a gr8 way to learn.

 

keep up the good work!!

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well its actually my first freelance job, i have a day job, but my boss's son is a web designer, and he was designing the website for this nursing home that is a building site at the minute, yet they wanted a gallery of the rooms in the building, which is where i came in. my boss told his son that i could do it as freelance :)

That's cool, you have to grab every bit of work at the moment. It's just funny cos my missus works at a care home and it's the last place I thought would be glamourised in a render ;-)

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could you offer advice as to what differs between my renders and the ones in the resources, especially haola, he manages to achieve a soft look without it looking blurred, i always end up sharpening mine in photoshop, i think i achieve a different type of realism but i don't know what it is that decides that. if you get me. but thank you for your kind words

 

the others that i did can be found here

 

http://www.rawres.com/rawres/thistle/

 

unfortunately the 5th isn't on there

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cadmunkey,

 

the care home for these renders is actually in the process of being built not too far from west yorks in clitheroe :)

 

these renders are also likely to change drastically, i just threw something together in to show them, they gave me no idea of how they wanted rooms furnishing etc. Basically gave me plans and elevations (PDF) ones with no dimensions :( with no idea of room layouts etc.

 

i also charged 1500 quid for all the work and the five renders, is that reasonable???

 

i couldn't really charge overheads, as i used the software which is licensed to my current job, and the hardware was from my current job. also some of the time spent doing it was whilst at work but hush hush :) nobody needs to know that :)

 

it was quite a hassle finding time to juggle the two jobs, but these were basically turned around in about a day each. a lot of pre built models were used just to make it easier on the deadline

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i think the render looks really good. a couple of things:

 

it looks like some skirting has been fixed to the bottom of the door (i doubt it's a step as it's a dangerous place for one)

 

how is the duvet modelled? i really like the creases on it EDIT: and i think the 'fall' down the sides of the bed look very realistic. any tips to get simliar effects?

 

nice work.

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ok the bed is done with displacment, its the usual old trick with the a flat plane and the cloth modifier, letting it drape naturally over a chamfer box, then i added the vray displacement with the displacement map that is attached (i found this in a post on evermotion site), then its a vray fabric material i found on vray materials.de.

 

i then gave the plane a shell modifier it thickness, then a turbosmooth, then edit poly and using soft selection and vertices to give a bit of variation (dents) as it looked to perfect otherwise

 

and voila, there you go, its actually really simple. there are loads of examples of this duvet on evermotion forum but they are all white, and all based off the render that is attached (not mine), so i decided to change it a bit and put a pattern on there to steer myself away from the typical 'purity' of the white bedroom, white duvet trend that seemed to be going on at those forums

 

anyway glad you like it, what do you guys think of the other renders on the link that i put in a couple of posts back???

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thanks for the explanation Dave, i'll be giving it a go when i next model cloth.

 

regarding the links, what can i say, some of the renders are fantastic (although i haven't seen them all yet). i especially like Zuliban's stuff and i'll be reading the rest of that thread to see if he gives away any secrets. i think to get that quality of work requires a lot of experience in light and colour which, unfortunately, i don't have yet. i'm new to CG imagery, both 3d and 2d, so know very little about, for example, colour correction in post.

 

i'm pretty happy with where i'm at quality wise, but those links really do step it up. another thing i notice is that some of the images have very little in terms of subject (by that i mean there's only four walls and a chair), and in these cases, lighting/post work really does seem to be the key.

 

a friend of mine is a professional photographer. he recently came to take some pictures (including some detail pics - similar to Zuliban's stuff) of a small development i'm close to finishing. i'll be having a go at recreating some of these to try and develop my sense of light, colour and space.

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I like the posted render the most than the other 3 from your link. The other three imo need more work on composition. I also think the referenced images from all the links are very strong with composition so maybe that is your next step of focus.

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