kinkabobba Posted November 14, 2008 Share Posted November 14, 2008 http://uk.youtube.com/watch?v=lyzS0oznPQY&feature=related So I stumbled onto this link, and had no idea how this was done. Of course the beginning is clearly a Revit walkthrough, but then the graphics become very similar to a video game, with moving doors and water effects and everything! I've heard of people doing things like this with a Half-Life engine, but is the Revit to game engine translation really that smooth, and if so, are there any resources out there to explain how to do it? Thanks! -Alex Link to comment Share on other sites More sharing options...
kippu Posted November 14, 2008 Share Posted November 14, 2008 i think they would be a firm doing buildings in revit and since i am in the process of learning revit ..i have no idea how they did the second part Link to comment Share on other sites More sharing options...
kinkabobba Posted November 14, 2008 Author Share Posted November 14, 2008 Oh, you're right. Their website is http://www.i-tecton.com/ But there isn't anything there that explains the second part.... Hm. Link to comment Share on other sites More sharing options...
AJLynn Posted November 14, 2008 Share Posted November 14, 2008 Obviously they've got a workflow for exporting a Revit model and importing it into a game engine. As Revit can spit out an FBX file that a bunch of programs including Max can read, this shouldn't be any more difficult than bringing any other model into a game engine. Link to comment Share on other sites More sharing options...
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