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What the heck is Tecton Limited?


kinkabobba
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http://uk.youtube.com/watch?v=lyzS0oznPQY&feature=related

 

So I stumbled onto this link, and had no idea how this was done. Of course the beginning is clearly a Revit walkthrough, but then the graphics become very similar to a video game, with moving doors and water effects and everything! I've heard of people doing things like this with a Half-Life engine, but is the Revit to game engine translation really that smooth, and if so, are there any resources out there to explain how to do it?

 

Thanks!

-Alex

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Obviously they've got a workflow for exporting a Revit model and importing it into a game engine. As Revit can spit out an FBX file that a bunch of programs including Max can read, this shouldn't be any more difficult than bringing any other model into a game engine.

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