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Wet material in Vray


whori
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making things wet is all about the reflection. Make yourself a patchy, splotchy black/white map for the reflection channel of your material, then just have some fun playing with the contrast and size of the map..

 

google = always good for reference images....

 

http://swedish.wunderground.com/data/wximagenew/g/gemini/1227.jpg

 

 

 

oh yes, and there is a problem then tiling the bitmap...because that reflaction map tiles with it..but it shouldnt ;/

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I'm using the procedural planet map, turning continents and water to black and white ( in the reflection slot, of course), you can play with sizes, amounts, and the way that the water dries down near the asphalt.. no tiling and quite a lot of flexibility..

 

here is an example of what I did with that:

 

http://features.cgsociety.org/newgallerycrits/g74/161274/161274_1144666867_large.jpg

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I'm using the procedural planet map, turning continents and water to black and white ( in the reflection slot, of course), you can play with sizes, amounts, and the way that the water dries down near the asphalt.. no tiling and quite a lot of flexibility..

 

here is an example of what I did with that:

 

http://features.cgsociety.org/newgallerycrits/g74/161274/161274_1144666867_large.jpg

 

 

hey this one is great! :) thanks

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