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Animated Sections, Big Shiny House


BillyElNino
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Here's some WIP images from an animation we have been putting together for fun(?) during the long cold winter of discontent that has set in...

 

Let me know what you think (keep it clean)

 

Modeled in SketchUp, added to in Cinema 4D, rendered with VRay for C4D.

Edited by BillyElNino
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Yeah, its not every job that you can stick slightly more unusual objects in... Like a massive drum kit!

 

We have a guitarist and a drummer in the office, one thinks the other is not a real musician...:)

 

Yes like a face in the light....

 

And I do not think I know....

 

 

Lee

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when you make one of these i assume you first take the geometry and slice it

 

then does it take you much time to cap it off? do you just take a poly and extrude the edges to cover all the holes? do you ever run into problems at the seams? do you have a plane that is not visible to the camera blocking off the light at the section cut?

 

iv been hesitant about trying something like this because it could turn into such a disaster

 

i know thats a lot of questions

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when you make one of these i assume you first take the geometry and slice it

then does it take you much time to cap it off? do you just take a poly and extrude the edges to cover all the holes? do you ever run into problems at the seams? do you have a plane that is not visible to the camera blocking off the light at the section cut?

 

iv been hesitant about trying something like this because it could turn into such a disaster

 

i know thats a lot of questions

 

I actually modelled this one like this in SketchUp. We did this job externally and,as it was a nice development, we thought we'd play around with the interiors. The end piece is just normal geometry all on the same layer modelled to cap it off in SketchUp. There are methods to do this (application specific) if you have the complete model already but I haven't needed to yet. The trick is, as you say, getting a method that leaves you with a plane covering the hole. You could add it afterwards in post if you fancied?

 

In terms of the light I kept it simple, the sun is positioned so it is not shining into the building and some general GI in the environment channel is coming in through the open section and some further interior lights as well...

 

I considered a plane to block it off to give a more true idea of the light inside but you'd still be lacking all the internal light from behind the section cut anyway. As long as obvious sun light is not coming in (I've done that before) I think its alright, although its not exactly a realistic image anyway having a section cut so what the light does can have a little artistic licence too!

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I know you can right click on the section cut that you have created and "create group from cut" but this is only the edges dissected by the cut, still, could be useful?

 

What I would do is create a plane (this is in SketchUp) along the section line you want that is bigger than your model, right click on it and "intersect with model". This splits your model geometry where ever it meets the plane. You can then quickly delete all mesh from the side you don't want and create a filler "section" piece with the line and rectangle tools.

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