Jump to content

Sweep modifier problem (need help)


postite
 Share

Recommended Posts

Hi all,

 

I'm on a bridge project. I use a lot the sweep modifier. I create splines (create shape) from some edges of the brigde and I've never had problem with that. There are 5 different solutions that we have to show to the client.

 

The problem, is that when I "create shape" frome some edges of the solution number 5, and I put the sweep modifier on the new spline created, the geometry is like 10 times too big.

 

It happens just for this solution. I posted a screenshot. In blue, the size is good and it's a spline from solution number 1. When I copy/paste the sweep modifier on the spline from solution 5, I have what you can see in grey.

 

I tried to export the spline in a new scene but with no result and it's not possible to use the bevel/profil in this case. And no result if I scale the profile by 10.

 

PLZ help :eek:

 

Thx !

Link to comment
Share on other sites

Thank you !! It works fine now. :)

 

In fact the screen I posted is just the side part of the bridge, for the "walking people" (I don't know the correct word in english).

 

I work on the night render now. What do you thing about the lighting ? I will add more details later for high res render. Here is just to show to my boss ;)

Link to comment
Share on other sites

> Whori

 

The water is just an A&D mat with the "Water reflective surface" preset.

 

What makes this effect in the water is the lighting. Each time, one spot + one light for the reflect on the water.

 

I post my water settings and a screen of my lighting.

Link to comment
Share on other sites

I have another problem but this time with the "extrude" modifier. It's not the first time and never found any solutions.

 

I have my spline, all vertices well welded, gizmo in the right place and all vertices with the same Z value. When I apply the extrude modifier, I have something strange. Totally flat, in a strange direction and no cap.

 

If you have any idea.... :rolleyes:

Link to comment
Share on other sites

Try this link:

 

http://www.tbmax.net/blog/_archives/2006/12/9/2561235.html

 

Download the file, and watch the video. I had the same problem till i found it. Basically, it explains that you have to create a new shape to attach to the problematic one. Somehow, it "inherits" the properties. Then erase the extra edges.

 

Excuse me for my english. And sorry for the "extra" posts.

 

By the way, I like the night illumination, too. ;)

Edited by Astuti
Link to comment
Share on other sites

> Whori

 

The water is just an A&D mat with the "Water reflective surface" preset.

 

What makes this effect in the water is the lighting. Each time, one spot + one light for the reflect on the water.

 

I post my water settings and a screen of my lighting.

thanks for this one :)

Link to comment
Share on other sites

Thanks for the link ! ;) Cool website. It solved my problem.

 

Another little question: Is it possible to copy/paste the gizmo orientation from one object to another ? So that I don't have to "re-orient" it for all new shapes.

 

.

Edited by postite
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...