archkre Posted November 20, 2008 Share Posted November 20, 2008 (edited) Hi people, I wanted to ask if anyone knows any tutorial or info on these renders at spectacular sunset or night with lit windows of buildings, stores and others. One technique I've heard of is to put self illuminated planes in the interiors, but that is not working for me! I want to achieve something like the pic. It would be nice to have a tuto like wonderful Brian's Vizmasters on the Hampton's hotel , but this time with illuminated rooms! Edited November 20, 2008 by archkre Link to comment Share on other sites More sharing options...
archkre Posted November 20, 2008 Author Share Posted November 20, 2008 Maybe "applying a map to the glass - self-illuminate it and then give it some transparency" could work? any ideas-tricks? Link to comment Share on other sites More sharing options...
CHE Posted November 20, 2008 Share Posted November 20, 2008 You can only do much inside 3dsmax (overall lighting and mood). I would suggest you to set up a lighting rig for the interior and use the exposure controls to get the desire overall effect. Then add lighting effects and enhancements in Photoshop. Arnold Sher shared some very useful Photoshop tips for achieving the effect that you are after in this thread: http://www.cgarchitect.com/vb/33301-beach-hotel-night-view.html I hope it helps. -E Link to comment Share on other sites More sharing options...
BrianKitts Posted November 20, 2008 Share Posted November 20, 2008 (edited) Self-illumination rarely leads to realistic results IMO unless it's going on a light fixture. You'd be better off with mapped planes of store images setback 10' into the room and adding lights into the scene to illuminate the images. This would give you proper light coming out of the scene and tinting the images which would help them to blend into the scene. Also as Ernesto is alluding to, don't forget the power of post production. I'm not sure how much post was used in that image...BTW you should give credit when you post other peoples work off of the forums. If you're only doing one shot, your storefront content could go in just as quickly in post. edit: found it, I thought that looked like Maxers' http://www.cgarchitect.com/vb/32023-night-time.html Edited November 20, 2008 by BrianKitts Link to comment Share on other sites More sharing options...
archkre Posted November 20, 2008 Author Share Posted November 20, 2008 You can only do much inside 3dsmax (overall lighting and mood). I would suggest you to set up a lighting rig for the interior and use the exposure controls to get the desire overall effect. Then add lighting effects and enhancements in Photoshop. Arnold Sher shared some very useful Photoshop tips for achieving the effect that you are after in this thread: http://www.cgarchitect.com/vb/33301-beach-hotel-night-view.html I hope it helps. -E What is a lighting rig? Thanks Link to comment Share on other sites More sharing options...
CHE Posted November 20, 2008 Share Posted November 20, 2008 (edited) It is just "technical language" for lighting setup/positioning/planning/arrengement/etc. Do the effects in post production if your are only rendering a still shot (light painting, glows, color overlays, etc). It would be faster and more predictable than setting up a complicated lighting rig and waiting for long render times. -E Edited November 20, 2008 by CHE Link to comment Share on other sites More sharing options...
Arnold Sher Posted November 21, 2008 Share Posted November 21, 2008 Hi Daniel, No offense to the posted image but i think it be could dramatically be improved. The way to achieving the best result for this kind of image would be a combination of setting up a proper lighting in max for a night scene as you are rather close to your retail component and once you are happy with it i would post production all the glows from lights of oncoming cars, street lights and adjacent buildings.... Link to comment Share on other sites More sharing options...
archkre Posted November 25, 2008 Author Share Posted November 25, 2008 Quote: "You'd be better off with mapped planes of store images setback 10' into the room and adding lights into the scene to illuminate the images." What kind of images should I map in the planes to make the vanishing points match? Any examples , please? Link to comment Share on other sites More sharing options...
Tommy L Posted November 25, 2008 Share Posted November 25, 2008 Hi Daniel, No offense to the posted image but i think it be could dramatically be improved. I think the posted image is awesome! Link to comment Share on other sites More sharing options...
Dave Buckley Posted November 25, 2008 Share Posted November 25, 2008 you are in look mate, there is a tutorial just been posted on the area that is just what you are looking for although i think the image posted is pretty good too, the tutorial on the area is another one of the ones from neoscape "so you no its good" (sorry for the anchorman sex panther quote) Link to comment Share on other sites More sharing options...
Horhe Posted November 25, 2008 Share Posted November 25, 2008 Well that image is actually a cropped part of Maxer's image he did a couple of weeks (months maybe?) ago. If I remember correctly it was done in Maxwell. Search for the thread and you find the image and how it evolved (once again if I remember correctly). Perphaps you could ask him a few tips too. Yes, the image is quite pleasant. Link to comment Share on other sites More sharing options...
archkre Posted November 26, 2008 Author Share Posted November 26, 2008 you are in look mate, there is a tutorial just been posted on the area that is just what you are looking for although i think the image posted is pretty good too, the tutorial on the area is another one of the ones from neoscape "so you no its good" (sorry for the anchorman sex panther quote) Sorry, but I can't find that!! Any help, please? Link to comment Share on other sites More sharing options...
Dave Buckley Posted November 26, 2008 Share Posted November 26, 2008 http://area.autodesk.com/ it is for vray, you may need to go through a free registration in order to see the full tutorial Link to comment Share on other sites More sharing options...
BrianKitts Posted November 26, 2008 Share Posted November 26, 2008 Quote: "You'd be better off with mapped planes of store images setback 10' into the room and adding lights into the scene to illuminate the images." What kind of images should I map in the planes to make the vanishing points match? Any examples , please? Straight on shots. and keep the planes parrallel with the exterior walls, there's no real trickery here. As for getting examples, grab your camera and head out to the shops tonight, you'll get better content that works for exactly what you need 20 times faster than searching the net or trying to find a library to buy. Link to comment Share on other sites More sharing options...
chow choppe Posted November 27, 2008 Share Posted November 27, 2008 http://area.autodesk.com/ it is for vray, you may need to go through a free registration in order to see the full tutorial Thanks dave for that useful link an important thing that is missing in that tutorial is that how to use vray lights to light the interiors. I mean size of vray light? should it spread all over the floor area? and on the floor facing the ceiling or vice versa. I think illumination of interiors is important in a night view which needs skill and tricks to have a nice view. Some people model inside completely in 3d and some add just planes with interior images and lilluminate them. So an explanation on those things will be really helpful Link to comment Share on other sites More sharing options...
Dave Buckley Posted November 27, 2008 Share Posted November 27, 2008 i've never done one, but i think the method i would try first is to add an image of a storefront to a plane facing outwards slightly behind the glass window, the image would be a part of a vray light material mapped to the plane. would you really be able to see that much of the inside if the exposure was correct??? i think the interiors of the shops would probably be a little bit blown out, forgive me if i am wrong but i am just learning myself. Link to comment Share on other sites More sharing options...
chow choppe Posted November 27, 2008 Share Posted November 27, 2008 Dave when u talk about the interiors blown out u mean to make intensity of vray light to be too much? or is there any exposure control to the specific areas that can be done. thanks Haneet Link to comment Share on other sites More sharing options...
Dave Buckley Posted November 27, 2008 Share Posted November 27, 2008 look at reference images of exteriors at night, but yes you could do it by putting the intensity of the light material up. It all depends on how you set up the scene, for example, are you using physical cameras?? what lights are in the scene, its probably easier to do in post, i just don't know how Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted November 27, 2008 Share Posted November 27, 2008 I have used this package more than once. Far from perfect, but in a pinch it works. http://www.texturama.com/product_info.php?products_id=4794&osCsid=2177f86b3bf07899a3f3aa1f43df482a . Link to comment Share on other sites More sharing options...
Dave Buckley Posted November 27, 2008 Share Posted November 27, 2008 hey travis you had any development on the revit - max fbx workflow, probably shouldn't ask in this thread so drop me an email, pm, let me know how things are going Link to comment Share on other sites More sharing options...
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