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Sunset or night renders


archkre
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Hi people, I wanted to ask if anyone knows any tutorial or info on these renders at spectacular sunset or night with lit windows of buildings, stores and others.

One technique I've heard of is to put self illuminated planes in the interiors, but that is not working for me!

I want to achieve something like the pic.

It would be nice to have a tuto like wonderful Brian's Vizmasters on the Hampton's hotel , but this time with illuminated rooms!

Edited by archkre
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You can only do much inside 3dsmax (overall lighting and mood). I would suggest you to set up a lighting rig for the interior and use the exposure controls to get the desire overall effect. Then add lighting effects and enhancements in Photoshop.

 

Arnold Sher shared some very useful Photoshop tips for achieving the effect that you are after in this thread:

 

http://www.cgarchitect.com/vb/33301-beach-hotel-night-view.html

 

I hope it helps.

 

-E

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Self-illumination rarely leads to realistic results IMO unless it's going on a light fixture. You'd be better off with mapped planes of store images setback 10' into the room and adding lights into the scene to illuminate the images. This would give you proper light coming out of the scene and tinting the images which would help them to blend into the scene.

 

Also as Ernesto is alluding to, don't forget the power of post production. I'm not sure how much post was used in that image...BTW you should give credit when you post other peoples work off of the forums. If you're only doing one shot, your storefront content could go in just as quickly in post.

 

edit: found it, I thought that looked like Maxers'

http://www.cgarchitect.com/vb/32023-night-time.html

Edited by BrianKitts
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You can only do much inside 3dsmax (overall lighting and mood). I would suggest you to set up a lighting rig for the interior and use the exposure controls to get the desire overall effect. Then add lighting effects and enhancements in Photoshop.

 

Arnold Sher shared some very useful Photoshop tips for achieving the effect that you are after in this thread:

 

http://www.cgarchitect.com/vb/33301-beach-hotel-night-view.html

 

I hope it helps.

 

-E

What is a lighting rig?

Thanks

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It is just "technical language" for lighting setup/positioning/planning/arrengement/etc. Do the effects in post production if your are only rendering a still shot (light painting, glows, color overlays, etc). It would be faster and more predictable than setting up a complicated lighting rig and waiting for long render times.

 

-E

Edited by CHE
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Hi Daniel,

 

No offense to the posted image but i think it be could dramatically be improved. The way to achieving the best result for this kind of image would be a combination of setting up a proper lighting in max for a night scene as you are rather close to your retail component and once you are happy with it i would post production all the glows from lights of oncoming cars, street lights and adjacent buildings....

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Quote: "You'd be better off with mapped planes of store images setback 10' into the room and adding lights into the scene to illuminate the images."

 

What kind of images should I map in the planes to make the vanishing points match?

Any examples , please?

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Well that image is actually a cropped part of Maxer's image he did a couple of weeks (months maybe?) ago. If I remember correctly it was done in Maxwell. Search for the thread and you find the image and how it evolved (once again if I remember correctly).

Perphaps you could ask him a few tips too.

 

Yes, the image is quite pleasant.

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you are in look mate, there is a tutorial just been posted on the area that is just what you are looking for although i think the image posted is pretty good too, the tutorial on the area is another one of the ones from neoscape "so you no its good" (sorry for the anchorman sex panther quote)

 

Sorry, but I can't find that!!

Any help, please?

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Quote: "You'd be better off with mapped planes of store images setback 10' into the room and adding lights into the scene to illuminate the images."

 

What kind of images should I map in the planes to make the vanishing points match?

Any examples , please?

 

Straight on shots. and keep the planes parrallel with the exterior walls, there's no real trickery here.

 

As for getting examples, grab your camera and head out to the shops tonight, you'll get better content that works for exactly what you need 20 times faster than searching the net or trying to find a library to buy.

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http://area.autodesk.com/

 

it is for vray, you may need to go through a free registration in order to see the full tutorial

 

Thanks dave for that useful link

an important thing that is missing in that tutorial is that how to use vray lights to light the interiors.

I mean size of vray light? should it spread all over the floor area? and on the floor facing the ceiling or vice versa.

I think illumination of interiors is important in a night view which needs skill and tricks to have a nice view. Some people model inside completely in 3d and some add just planes with interior images and lilluminate them.

 

So an explanation on those things will be really helpful

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i've never done one, but i think the method i would try first is to add an image of a storefront to a plane facing outwards slightly behind the glass window, the image would be a part of a vray light material mapped to the plane.

 

would you really be able to see that much of the inside if the exposure was correct??? i think the interiors of the shops would probably be a little bit blown out, forgive me if i am wrong but i am just learning myself.

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look at reference images of exteriors at night, but yes you could do it by putting the intensity of the light material up. It all depends on how you set up the scene, for example, are you using physical cameras?? what lights are in the scene, its probably easier to do in post, i just don't know how

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