Dave Oliver Posted November 20, 2008 Share Posted November 20, 2008 crazy landscaping project. will post updates as i do the (probably stuck doing them on holidays) Link to comment Share on other sites More sharing options...
jayadams Posted November 20, 2008 Share Posted November 20, 2008 WOW. Awesome job. How and the heck did you model that? Those rocks look just right! Could give me an idea as to how you did those? Thanks in advance! Link to comment Share on other sites More sharing options...
Dave Oliver Posted November 20, 2008 Author Share Posted November 20, 2008 ill try to explain with text... box, subdivisions 3,2,3 ffd 3x3x3 modifier stretch to make blob shape edit poly modifier - tessellate noise, %5 scale, same displacement amount for each axis turbosmooth uvw map vraydisplacemod, 1-2" displacement height, 3d mapping, use object material grab any rockish texture and make a vray material put your texture in the diffuse, bump, and displacement slots Link to comment Share on other sites More sharing options...
mskin Posted November 21, 2008 Share Posted November 21, 2008 yeah. pretty cool. Link to comment Share on other sites More sharing options...
jayadams Posted November 21, 2008 Share Posted November 21, 2008 Thank you. exactly what i was looking for. Link to comment Share on other sites More sharing options...
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