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How do they get this kind of image?


archkre
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Those slick Evermotion wireframes have some effort put into them to make them look so effortless. It looks like they use 3 materials - something white, something with a bit of reflection and glass. They do the lighting setup and use GI, and comp in a line pass. They might be using AO to show the corners but it's not the primary shading.

 

I used to do linework plus AO, but that's been done a lot now so if I were doing one of those I'd bling it up a bit. The AO pass, the edges pass, maybe a GI pass, a reflection pass, specular pass, get a touch of color in there (something faintly blue), so it up in Photoshop. You can do a pass for direct light. Just try to work away from the flat style.

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Closest and easiest is use a vray override material with a vray blend in the base slot w/ a vay white material in the GI slot. The base vray blend material should have in base material = vray dirt in diffuse slot and 1st blend material = vary edge tex map in diffuse, using a grey to blend to start with. tweak adjust and go from there. I hope that didn't confuse you some more, but it probably did, lol.

How do they get this kind of image, like in the pic from Archexteriors?

Thank you

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Closest and easiest is use a vray override material with a vray blend in the base slot w/ a vay white material in the GI slot. The base vray blend material should have in base material = vray dirt in diffuse slot and 1st blend material = vary edge tex map in diffuse, using a grey to blend to start with. tweak adjust and go from there. I hope that didn't confuse you some more, but it probably did, lol.

 

can you clarify this a little bit, please?

Thanx

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He's described a method for doing AO plus line in one pass. The blend will cause the gray to show in where the lines are (or whatever you put in there) and Vray Dirt means AO. The AO material can be self illuminating with the AO in the illumination slot and you wouldn't need AO.

 

This still would not be as pimp as the Evermotion stuff but it would be quick and easy.

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The edge tex and the cartoon are the same thing. But, seriously, look at the Evermotion stuff, like the examples on the pages for Arch Interiors and Arch Exteriors. These are not just toon+AO.

 

For example, look at the second page of this - it's one of my quick projects from a couple years back. There are two passes - one is mental ray Countour shader and the other is a render with two materials - AO for most of the surfaces and a glass. Now look here and here and maybe here. See the difference?

 

The Evermotion ones are actually lit, with GI and in many cases reflection and refraction. Which one would you rather have? Yeah, that's what I thought. It's not an easy one-button-same-for-any-scene thing, and it does require post work to get it right.

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