archkre Posted November 20, 2008 Share Posted November 20, 2008 How do they get this kind of image, like in the pic from Archexteriors? Thank you Link to comment Share on other sites More sharing options...
Dave Buchhofer Posted November 20, 2008 Share Posted November 20, 2008 Hard to tell from that size, but it looks like a mixture between an Ambient Occlusion (VrayDirtmap) pass, and a Vray Edges Tex.. combined in photoshop Link to comment Share on other sites More sharing options...
CHE Posted November 20, 2008 Share Posted November 20, 2008 (edited) You can use a Vray Dirt map as an override mtl under Global Switches and a Toon shader under Environment>Atmosphere and play with the settings. See attached. I hope it helps. -E Edited November 21, 2008 by CHE Link to comment Share on other sites More sharing options...
Stephen Thomas Posted November 20, 2008 Share Posted November 20, 2008 How do they get this kind of image, like in the pic from Archexteriors? Thank you Make a vray material with a output map in the diffuse slot, then put a vrayedgetex map in the output map and boost the output to around 5 or so. Change the colours depending on the look you want. Link to comment Share on other sites More sharing options...
AJLynn Posted November 20, 2008 Share Posted November 20, 2008 Those slick Evermotion wireframes have some effort put into them to make them look so effortless. It looks like they use 3 materials - something white, something with a bit of reflection and glass. They do the lighting setup and use GI, and comp in a line pass. They might be using AO to show the corners but it's not the primary shading. I used to do linework plus AO, but that's been done a lot now so if I were doing one of those I'd bling it up a bit. The AO pass, the edges pass, maybe a GI pass, a reflection pass, specular pass, get a touch of color in there (something faintly blue), so it up in Photoshop. You can do a pass for direct light. Just try to work away from the flat style. Link to comment Share on other sites More sharing options...
pyang Posted November 21, 2008 Share Posted November 21, 2008 Closest and easiest is use a vray override material with a vray blend in the base slot w/ a vay white material in the GI slot. The base vray blend material should have in base material = vray dirt in diffuse slot and 1st blend material = vary edge tex map in diffuse, using a grey to blend to start with. tweak adjust and go from there. I hope that didn't confuse you some more, but it probably did, lol. How do they get this kind of image, like in the pic from Archexteriors? Thank you Link to comment Share on other sites More sharing options...
archkre Posted November 21, 2008 Author Share Posted November 21, 2008 Closest and easiest is use a vray override material with a vray blend in the base slot w/ a vay white material in the GI slot. The base vray blend material should have in base material = vray dirt in diffuse slot and 1st blend material = vary edge tex map in diffuse, using a grey to blend to start with. tweak adjust and go from there. I hope that didn't confuse you some more, but it probably did, lol. can you clarify this a little bit, please? Thanx Link to comment Share on other sites More sharing options...
AJLynn Posted November 21, 2008 Share Posted November 21, 2008 He's described a method for doing AO plus line in one pass. The blend will cause the gray to show in where the lines are (or whatever you put in there) and Vray Dirt means AO. The AO material can be self illuminating with the AO in the illumination slot and you wouldn't need AO. This still would not be as pimp as the Evermotion stuff but it would be quick and easy. Link to comment Share on other sites More sharing options...
CHE Posted November 21, 2008 Share Posted November 21, 2008 I am sure the guys at Evermotion compose those images in PS. Some very nice techniques have came out of this thread though. Link to comment Share on other sites More sharing options...
archkre Posted November 21, 2008 Author Share Posted November 21, 2008 So in addition we have 3 images that we postpro in PS. 1) Ambient Oclussion 2) Material with Vray Edges Tex in Diffuse slot 3) Vray cartoon effect Or am I wrong? Link to comment Share on other sites More sharing options...
AJLynn Posted November 21, 2008 Share Posted November 21, 2008 The edge tex and the cartoon are the same thing. But, seriously, look at the Evermotion stuff, like the examples on the pages for Arch Interiors and Arch Exteriors. These are not just toon+AO. For example, look at the second page of this - it's one of my quick projects from a couple years back. There are two passes - one is mental ray Countour shader and the other is a render with two materials - AO for most of the surfaces and a glass. Now look here and here and maybe here. See the difference? The Evermotion ones are actually lit, with GI and in many cases reflection and refraction. Which one would you rather have? Yeah, that's what I thought. It's not an easy one-button-same-for-any-scene thing, and it does require post work to get it right. Link to comment Share on other sites More sharing options...
BrianKitts Posted November 21, 2008 Share Posted November 21, 2008 So in addition we have 3 images that we postpro in PS. 1) Ambient Oclussion 2) Material with Vray Edges Tex in Diffuse slot 3) Vray cartoon effect Or am I wrong? No its 1 & 2 or 3 ...not 1 & 2 & 3, there's no need to edge tex and toon, that would be redundant. Link to comment Share on other sites More sharing options...
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