clumsyk Posted November 23, 2008 Share Posted November 23, 2008 Hey guys, I just started using Vray and was wondering if any of you Vray experts out there can help me out. So I found a Vray tutorial from the Vray site. I am trying to follow the tutorial in Part 1 to brighten the interior space, but I don't understand how to get from Part 1-3.1 to Part 1-3.2. I don't understand how to lighten up the interior space from the instructions in 3.2; maybe someone can elaborate and help me. I am lost! I have clipped a section from the tutorial. Thanks for your help! Step 3: Tweaks 3.1. Since the scene looks too dark, we would like to brighten it a bit. There are several ways to do this. One is to increase the power of the lights. However, this will make the directly lit areas of the image, like the patch of sunlight, too bright while indirectly lit regions will remain relatively dark. Here is an example of this (all lights are x 2): You can see that the increased light power has made the image brighter, and also has increased the contrast of the lighting. The scene still looks dark though. We can increase the light power even further, but this will blow out the directly lit areas too much, and will slow down the GI calculations later on. So, instead of increasing light power, we will simply make the material brighter. 3.2. Go to the Material Edtior and put the default VRayMtl in one of the slots (it shows up as being used in the "Environment" in the Material/Maps browser). If you need to refer to the entire tutorial you can find it from the following link: http://www.spot3d.com/vray/help/150SP1/tutorials_interior.htm Link to comment Share on other sites More sharing options...
A.Mitov Posted November 23, 2008 Share Posted November 23, 2008 You have to drag the "override mtl:" slot to one of the spheres in the Material Editor. Then a message appears which asks you to choose the paste method. Choose to paste it as instance. Link to comment Share on other sites More sharing options...
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