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Network rendering/Backburner


ABK
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Hi all,

 

The studio I work in has 11 64-bit machines, each with 3DS Max 2009 installed and 3 network licenses.

 

I am looking to use backburner to distribute renders to seperate machines. Ideally I'd like to give backburner a list of available machines it can use as it runs through the rendering list.

 

Does anyone know of any good resources (or advice) for getting to grips with backburner and/or utilising hardware resources for rendering?

 

 

Thanks again,

Antony

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