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Making billboarded images always face camera


Jtrudeau
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I am very bad at understanding the lookat controller. It always starts off bad "You look at that." "OK, I will. And I'll roll 90 degrees too." "Right... maybe don't...." and goes down hill from there. It may not be the "right" solution but the one that works for me...

 

Create a dummy. Turn on snaps. Pivots only. Constrain to Z. Move the dummy to the (z height of) thing to do the looking. Wire the x and y of the dummy to follow the x and y of the thing being looked at.

 

So now if I move the target, the dummy follows along with it at a constant z. The observer watches the dummy but since the dummy doesn't move up/down the observer doesn't tilt his head.

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  • 2 weeks later...

Just found this tut on autodesk's area site. You know I used to write the site off because it was new and didn't have much content, but there are actually a handful of decent tutorials on there now. Including this one (answers your look-at question) from Louis Marcoux, and there are a bunch more including a great deal of stuff from the guys @ Neoscape.

 

http://area.autodesk.com/index.php/tutorials/tutorial_index/look_at_constraint_on_2_axis_only/

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