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How do you model a roof?


Gnarly Cranium
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Never use the sketchup roof tool. But in REVIT it is really easy as well.

You just trace your roof plan, set the pitch for each section, & it will generate the roof. I had a really complex (ugly McMansion) pitch roof, with many angles that REVIT generated very quickly & accurately. You can then export as a .dwg & import into VIZ/MAX.

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I found that autocad architecture makes roofs really fast and pretty darn accurate.. i think its good enough for me for now. I am not looking for perfection just something i can practice modeling with.

Havent tried revit. I was thinking of downloading the demo if they have it just to see what its all about. As soon as i recover from my back surgery I am going to have to get a job using autocad while i am in school. At least it will be more interesting then what i have been doing for the last 20 years which is fixing computers - look at the payoff i destroyed my back lifting and moving hundreds of computers and now the only thing i can lift is a pencil.

 

Never use the sketchup roof tool. But in REVIT it is really easy as well.

You just trace your roof plan, set the pitch for each section, & it will generate the roof. I had a really complex (ugly McMansion) pitch roof, with many angles that REVIT generated very quickly & accurately. You can then export as a .dwg & import into VIZ/MAX.

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Well as someone has already said I model roofs using the grid helper tool. I usually in AutoCAD get all the elevations setup onto a floor plan in 3d. Then I just bring this into MAX setup the grid tool to work on the gable end of the roof and just use the line tool to trace both the fascia and roof tiles then just extrude it. If I want to model the flat tiles I do this using the spline and poly tools. You can also align a view to any active grid helper so you can rotate the grid to any angle etc and view this in plan.

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If you use vray, depending on the complexity of the roof you wanna build, you can get a good look by using a nice texture as a map for a vraydisplacement modifier. I've done this before (it wouldn't work for close ups though) and it works cool for general views. Hope it helps. Good luck.

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