MikeGentile Posted November 22, 2002 Share Posted November 22, 2002 we've been struggling with shag grass at our work now for some time. we can make it look good on a plane that is basically divided up into evenly spaced grid of polys. this works fine on a house animation on a typical flat lot when the polys are all the same size. however when a curve is introduced on a winding path it seems to fall apart because the polys from the curve are much smaller. this results in different densities of grass on the different size polys. does anyone have a solution to this? Link to comment Share on other sites More sharing options...
KiboOst Posted November 25, 2002 Share Posted November 25, 2002 Not used shag for a while, but you can adjust densities by mapping instead of mesh topologie. Look on this way, hope helpfull Kib Link to comment Share on other sites More sharing options...
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